Football/Soccer Session (Moderate): 14Th Shoot Through the Pass (Start Time: 2025-12-15 18:15:00)

Profile Summary

Name:
CDE GOPAD Education and Sports
City:
Majadahonda
Country:
España
Membership:
Adult Member
Sport:
Football/Soccer
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Description

Fire Diamond is a soccer activity where players work in pairs, passing, throwing, and aiming at a central target, with a progressive structure that moves from warm-up to competition and ends with a precision shooting challenge into a goals.


Football/Soccer Session Plan Drill (Colour): Fire Diamond

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Football/Soccer Session Plan Drill (Colour): Fire Diamond
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Fire Diamond15 mins

Activity Description:Fire Diamond
Equipment: Cones, penis, and balls

Setup:

A tall cone is placed in the center of a diamond-shaped playing area. One player stands at each corner of the diamond; the players positioned opposite each other form a team.

Phase 1 – Warm-up

Players pass the ball to each other while trying not to hit or move the cone in the center.

Phase 2 – Skill Practice

The objective now is to hit the cone with the ball.
Players may not move forward while holding the ball; all throws must be made from their assigned corner.

Phase 3 – Competition
The two opposing pairs compete against each other. Each team has two balls and 1 minute to knock over the cone as many times as possible.
The team that hits or knocks down the cone the most times wins

Phase 4 – Goal Challenge (Diamond Goals)
In the center, two small goals are created using cones. Each pair attacks their own goal.

Players must shoot without touching the cone in the center of the goal)post of the against team.
If the ball hits the cone, the goal does not count.

Objective: 

  • Develop accurate passing and throwing skills.

  • Improve control and precision when aiming at a target (the central cone or goal).

  • Enhance spatial awareness and teamwork between paired players.

  • Increase decision-making speed under different conditions (warm-up, practice, competition, and scoring challenges).


    Rules: 

  • Phase 1 – Warm-up:

    • Players pass the ball around the diamond.

    • The central cone must not be touched or moved.

  • Phase 2 – Skill Practice:

    • Players aim to hit the central cone with the ball.

    • Players must throw from their assigned corner; no moving forward.

  • Phase 3 – Competition:

    • Teams compete to knock over the cone as many times as possible in 1 minute.

    • Each team has two balls.

    • Most cone hits/knockdowns wins.

  • Phase 4 – Goal Challenge (Diamond Goals):

    • Two small cone goals are created in the center.

    • Each pair attacks their own goal.

    • Shots must avoid touching the cone inside the goal; if touched, the goal does not count.

Progressions

  • Distance Variation:
    Increase or decrease passing or shooting distance.

  • Weaker Side Use:
    Require players to pass or shoot using their weaker hand/foot.

  • Passing Requirements:
    Add a rule that players must complete one or more passes before shooting or attempting to hit the cone.

  • Movement Variation:
    Allow or restrict movement along the corner lines to introduce new challenges.

  • Time Pressure:
    Reduce the allowed time for passes or shots (e.g., must release the ball within 3 seconds).

  • Target Complexity:

    • For Phase 2/3: Add more cones in the center or require a specific cone to be hit.

    • For Phase 4: Place two cones in the goal instead of one (double goalkeeper).

  • Smaller Goal or Narrowed Angles:
    Reduce the width of the goal area to increase precision.


Football/Soccer Session Plan Drill (Colour): Shooting while running

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Football/Soccer Session Plan Drill (Colour): Shooting while running
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Shooting while running10 mins

shooting while running,

Activity Description (7’):

Two Leneas and goalkeepers at the Goal.

Line 1 runs a demarcation  between the cones in orange/yellow (left side) and Line 2 passes a through ball between the cones in orange/yellow. A white player oriented controls the ball and shoots. A red player after passing the ball runs between the cones in orange/black to receive a pass from the next white player. Then the red player controls the ball and shoots. After the second white pass, the ball runs to receive the pass of the next red player. …

This sequence continues

Objectives and  Rules:

  • Technical Objectives (The Mechanics)

    • Oriented Control (First Touch): The most critical objective. The player must trap the ball into their running path, not under their feet. A bad touch slows the run; a good touch sets up the shot immediately.

    • Weight of the Pass: The passer must lead the runner so they do not have to break stride. The ball should travel through the "gate" (cones) with the correct speed.

    • Shooting while Running: Players must practice shortening their stride right before shooting to maintain balance, rather than reaching for the ball.

    Tactical Objectives (The Decisions)

    • Timing the Run (Demarcation): Players must learn to time their run to arrive at the cones exactly as the ball is played (avoiding being "offside" or waiting for the ball).

    • Visual Cues: The runner must make eye contact with the passer before exploding through the cones.

    • Transition Speed: The moment the Red player passes, they must immediately switch mentally from "Passer" to "Runner/Striker."

The Core Rules

  • Two-Touch Maximum: To simulate game pressure, the shooter is allowed only two touches:

    • Touch 1: Oriented control (directional first touch) to beat the "defenders" (cones) and set up the shot.

    • Touch 2: The shot.

  • The "Kill Zone": Establish a zone (e.g., the edge of the penalty box). The shot must be taken before entering the 6-yard box. This forces shooting from a realistic distance rather than walking it into the net.

  • Rotation:

    • White Player: Runs -> Controls -> Shoots -> Collects Ball -> Goes to the back of the Red line.

    • Red Player: Passes -> Runs -> Controls -> Shoots -> Collects Ball -> Goes to the back of the White line.

Progression:

  • Competitive Scoring (Gamification)

    • Goal: +1 Point.

    • Post/Bar: +0.5 Points.

    • Miss/Save: 0 Points.

    • One-Touch Finish: If a pass is perfect and the player shoots first time (without controlling): +2 Points (Risk vs. Reward).

    • First team (or combined total) to 10 goals wins


Football/Soccer Session Plan Drill (Colour): Support at the Scrimmage Line

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Support at the Scrimmage Line
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Support at the Scrimmage Line10 mins

Lean on scrimmage

Activity Description (7’):

2 teams of 3 or 4 players plus  goalkeepers. The field is marked as a double area with two goals.

Play 3v3 or 4v4 with goalkeepers staying in their positions. This is a small-sided FIFA-style game with the following condition:

  • To score, you must support your striker who is positioned outside the goal line.

  • The striker will set a wall to help you, allowing you to take a shot.

  • While performing the wall, no player from the opposing team can take the ball from you.

  • After shooting, switch positions with the striker who was outside.

Objectives and Rules:

  • Focus on individual defense and anticipation.

  • In attack, encourage support from the goalkeeper.

  • When the ball goes out, the goalkeeper of the team that did not kick it out restarts play.

Progression:

  • Increase the duration of each game.

  • Increase the number of players on the field.


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