David Zook
| Name: | David Zook |
|---|---|
| City: | Phoenix |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
ATTACKING OBJECTIVE: BALL CARRIER EITHER PLAY ANGLED GROUND BALL FOR STRAIGHT RUNS OR STRAIGHT BALL FOR ANGLED RUNS
Skills to develop: Eye Contact; Correct timing and correct weighted pass to correct space.
DEFENDING OBJECTIVE: CUT OFF PASS
Skills to develop: (1) Read the BC's eyes (2) scan for you man (3) Get to the right place at right time to intercept pass

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Connect a ground ball behind the line.
DEFEND: Disrupt the pass in the endzone
Topic:
ATTACK: Find a player behind the back line.
DEFEND: Protect the Space Behind the Backline
Who: 4,5, 2, 3 primarily; 6, 8, 10 secondarily
Where: Middle to Back Third
When:
ATTACKING CUES: Defensive is compact
DEFENDING CUES: As your man makes a run.
What:
ATTACKING: Playing ball to right space at right time.
DEFENDING: Anticipate; Eyes on ball; Drop as my man moves toward goal;
Layout: 40 x 50;
Restrictions: 4v4v4; Three pass before going over. Two touch. 3:8:1
Scoring:
ATTACK: Playing ball to right space at right time. Diagonal ball to vertical run. Vertical ball to diagonal run.
DEFEND: One point for each disruption
Game: Play to opposite endzone; one defender goes to disrupt; progress to two; when pass is disrupted in the endzone, the attacking receiving team moves to the middle; the recovering team must connect out before playing forward.
Coaching Points: (1) ANTICIPATE pass and DROP in space. (2) COVER position (3) EYES toward pass (4) KEEP pace with opponent.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Connect a ground ball behind the line or to target
DEFEND: Disrupt the pass going to the endzone
Topic:
ATTACK: Find a player behind the back line.
DEFEND: Protect the Space Behind the Backline
Who: 4,5, 2, 3 primarily; 6, 8, 10 secondarily
Where: Middle to Back Third
When:
ATTACKING CUES: As gaps are created with the defense.
DEFENDING CUES: Drop if BC is not marked
What:
ATTACKING: Playing ball to right space at right time. Diagonal ball to vertical run. Vertical ball to diagonal run.
DEFENDING: Anticipate; Eyes on ball;
Layout: 30 x 30
Restrictions: 4v3 . Two touch.
Time: Three games 8 minutes each. One minute rest 3:8:1
Scoring:
ATTACK: Three points for connected pass in end zone. One point for pass to target.
DEFEND: One point for each disruption
Game: Free flowing game. When the defending recovers the ball teammate joins from sidelines. When attacking team loses the ball, one teammate moves to the sidelines.
Coaching Points: (1) ANTICIPATE pass and DROP in space. (2) COVER position (3) EYES toward pass (4) KEEP pace with opponent.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Connect a ground ball behind the line.
DEFEND: Disrupt the pass in the endzone
Topic:
ATTACK: Find a player behind the back line.
DEFEND: Protect the Space Behind the Backline
Who: 4,5, 2, 3 primarily; 6, 8, 10 secondarily
Where: Middle to Back Third
When:
ATTACKING CUES: There are gaps in the defense.
DEFENDING CUES: As your man makes a run.
What:
ATTACKING: Playing ball to right space at right time. Diagonal ball to vertical run. Vertical ball to diagonal run.
DEFENDING: Anticipate; Eyes on ball; Drop as my man moves toward goal;
Layout: Half field.
Restrictions: Two touch.
Scoring:
ATTACK: One point for each ground pass that breaks a line and one point per goal.
DEFEND: One point for each disruption
Game: Regular game. FIFA rules.
Coaching Points: (1) ANTICIPATE pass and DROP in space. (2) COVER position (3) EYES toward pass (4) KEEP pace with opponent.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warmup: 4 v 2 Rondo (10 mins)
Objective: break the line with a ground pass.Field Size: based on ability of players.
Scoring:
ATTACKING: One point for completing a ground ball through a split
DEFENDING: One point for disrupting a split
Time: 6 games; 1 minute each game; no breaks 6:1:0
Game: three teams of two. Each team keeps their own score. Defenders stay in middle for one minute.