| Name: | Andre Sakr |
|---|---|
| City: | Sydney |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Possession game with multiple scoring gates.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Focus on the quality of your pass, consider body shape and movement into space when receiving, scan and turn into space looking to be positive when in possession, focus on trapping the ball and your first touch, desire to win possession and make tackles when defending. |
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Tactical When in possession, playing to areas of the pitch before looking to switch play. Looking to create overloads around the ball to assist with scoring. Defending in a block and pressing to minimize opposition threat and assist in winning possesion. |
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Physical Holding up the ball and using core strength and balance to keep possession. Transition quickly out of defense and attack relying on speed and fitness to get into positive areas. |
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Psychological Stay positive and work hard to combat fatigue. Encourage yourself and others to help out with defensive and attacking duties. Try not to let the opposition scoring affect your focus and desire to win. |
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Social Have fun, enjoy the session with team mates and encourage and congratulate eachother through out the session. |
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Possession game (30 mins)
Session set up and purpose.
This is a possession game which can be played with as little or as many players as desired.
This drawing shows a 7 v 7 example.
This session is designed to encourage switch of play and ball movement as well as moving into space. It also helps teams practice transitioning into attacking and defensive shape.
On a half pitch place 5 gates for scoring (agility poles or cones can be used), place 3 gates through the middle of the pitch in a straight line from half way to the goal line as shown. Space out the goals so they are placed evenly apart across the pitch. These gates mimic playing to your central players (CB, CM, CF)
Place 2 further gates on the left and right wings as shown mimic playing your left and right sided players. (LW, RW, LM, RM, LB, RB)
Gate width can vary depending on difficulty level required. The smaller the gate size the harder to score.
Play is continuous and possession is with who ever wins the ball.
The objective is to play a pass through the gates to a player standing on the other side of the gate. If your player receives the ball with control it counts as a point. You can dribble through the gates but it does not count as a point. Players are also encouraged to keep the ball along the ground whilst playing through the gate.
You are not allowed to play back through the same gate twice in a row, once you play through a gate you have to open up and look to attack another gate anywhere on the pitch before being allowed to score at the previous gate again.
Progressions:
When a point is scored by playing through the gates, a defensive player as decided by the coach / trainer must run a lap around the half pitch being played on, play continues and the attacking team has a numerical advantage until the defensive player completes there lap and returns to the field. This encourages urgency in defense, creates overloads and also helps to improve player fitness. As a further progression, each time a team scores through a gate, a defensive player does a lap around the half pitch, however if the attacking team scores again soon after whilst the first defender is still completing there lap, another defender must go also, each time a team scores a point defenders must complete a lap even if the other defender hasnt returned to the pitch, the idea is to try eliminate as many defenders as possible at one time.
There are multiple progressions that can used - A team wins when they reach a certain amount of points (5, 10, 15 etc). - A team wins when they eliminate all gates - Players can score a point by dribbling through gate also, not just passing - Playing to a timer, team with most gates wins when set time expires - Count a teams scoring streak (gates scored in consecutively without losing possession), longest streak wins at end of session wins.