Nicholas Piccirilli
| Name: | Nicholas Piccirilli |
|---|---|
| City: | Aliquippa |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
D - Adan, Andrew, Jonathan, Joshua
M - Didi*, Jamie, Nico, Robin
F - Arturo*, Elijah, Jacob, Oscar
GK - Derek, Dreni
12 - Field and 2 GK's = 14 Total
Team 1 - Adan, Andrew, Nico, Elijah
Team 2 - Jonathan, Didi, Robin, Jacob
Team 3 - Joshua, Jamie, Arturo, Oscar

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Grid is 16 x 12. 2 small goals are 8 yards off the endline. Balls start with coach on sideline.
Instructions: Game is usually played 2 touch, but can be 3 or unlimited depending on skill and age level. 6-8 consecutive passes before you can shoot. Short segments, 60-90 seconds. Balls always start with coach and go to appropriate team. When a team earns the chance to shoot, they will receive the ball whether they convert the shot or not. They retain possession. 1 point for a goal.
Coaching Points: This exercise is meant to create good reactions and habits when you win and lose the ball. In possession, the numbers are 5v3. When a team loses possession, they must react quickly to close down the ball immediately. The best chance to win the ball back is directly when you lose it. With the ball, the 5 want to create spacing and angle themselves to see things quickly and put quick passes together. When the desired passes is achieved, players must arrange themselves for shots. This game should be organized chaos. Many changes of possession and high intensity for a short duration.
Progressions: Rotate the neutrals.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Space is 34x44. Can play with anywhere from 8 to 12 on each team plus GKs. There are 3 stations at each endline where players start from. Balls are located at the opposite corner of the grid and play will always start there. This exercise incorporates rest when the players are waiting to step on, so intervals of 5-7 minutes are appropriate. Play at least 2 intervals, switch the location of the balls to the opposite side in second interval.
Instructions: White starts with the ball and runs on the field with a ball, at the same time blue steps out to defend and prevent a shot. This initiates the 3v3 duel. If white shoots and scores or shoots and the ball goes off the endline, they stay for the next duel and a new blue team of 3 runs on with a ball to attack. Thus, a new 3v3 duel with the same white. If blue takes the ball from white and shoots and scores or misses, a new white 3 run on with the ball. Basically, anytime the ball crosses the opposing endline, the defending 3 are off and a new 3 from that same team run on with a ball. If the ball crosses the sideline, there are 2 options for rules. Either, the appropriate team takes a throw-in, or, the team that played the ball out is off, with a new 3 coming on.
Coaching Points: This game should be very hectic, chaotic, and fast. There is a demand for players to think and react to the rules as they happen fast, but to also step out and close down space. The attacking team is so close to goal that if the defenders give them any space, there is room to shoot, which means the defenders are likely to have to step off. Many 1v1 duels. Opportunity for attacking players to create and score, demand for all players to defend and support to prevent shots and goals. High physical intensity and high competitiveness must be balanced to eliminate injuries. Can institute a no slide tackles rule, all players must stay on feet. This also encourages proper defending and moving feet.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
40L x 44W
4v4 - tthree teams
4min games
Fitness - 2mins x 3 (Patrick - 75% progressive running and 12 yards sprints)
Instructions:
Rules - can not pass backwards until inside the opponents penalty area - try to encourage players to receive and play or combine forward.
No throw ins or corners - game restarts from the GK
Coaching Points:
Awarness to look ahead before the ball arrives
Ability to get open and arrange your body before the ball arrives
First touch to open up or create space
Ability to gain speed and run at players
Stay on top of teams to close and press
Progressions:
Free play to finish
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Technical (10 mins)
Organization: The area is 30x20 yards on each side. Create passing habits of stepping away, half touch and delivering a pass on the run to a player. Distance are 10yds between each other. 8 to 10 players per drill
Instructions: The area is 30x20. Balls start at 1 and 4. The drill starts with 1 and 4 playing into 2 and 5. 2 and 5 then play a pass on the move to 3 and 6 who are receiveing the ball around the red cone. 6 and 3 then dribble to 1 and 4. Rotate counter clockwise. Go 2-4 minutes and switch directions. Players follow their pass.
Coaching Points: Light on feet and ready to arrange for next pass. Step away from mannequin like they are defenders and execute the half touch to set up next pass. Time movements so plays connect seamlessly. Don't be too early or too late. Deliver passes on the ground, in the window, with correct pace to set up next player. Last dribble movement should be explosive.