Joe Holland
| Name: | Joe Holland |
|---|---|
| City: | London |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

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Key Factors:
Red Line - 8 yards
Blue line - 10 yards
6v4 red overload.
Rules;
Red team must make eight passes in zone one before trying to transfer the ball into zone three.
The ball may be transfer by either splitting the blues in zone two or by playing down the outside of the blues. One point for a pass down the outside or two points for splitting the line.
One red from zone three can drop in and become a bounce pass, they cannot play forward only backwards into zone one.
Progressions:
Second blue player can press whenever they want, (tactical corner) recognising triggers when to press. (Bad first touch, sideways pass, backwards pass.) Must identify when to press keeping balance in zone two.
Aims:
Zone One: 3v1 overload where the reds must make eight passes before they can transfer the ball into zone three. One blue player must engage the ball and try win the ball back or make it difficult for the reds to play.
Zone Two: Blues must slide and screen the ball, reacting to what is happening. Need to make it difficult to be split without giving too much of the outside channels to play in. Focus on distances between players, if the ball is intercepted. 4v2 overload in zone two, with the aim of making ten passes. Should they make the ten passes can they get the ball onto any of the end lines in zone one or three.
Zone Three: 3v1 overload where the reds must make eight passes before they can transfer the ball into zone three. One blue player must engage the ball and try win the ball back or make it difficult for the reds to play. When the reds are in possession, one player can drop into zone three and become a target-man to bounce passes onto.
Five Pillars:
Technical - Can the reds play under pressure, can the blues remember and perform the skills they've.
Tactical - Must decide who is in the best position to press without affecting the balance. Team in position can they form a diamond to maximise the space.
Physical - Players will have an active rest period whilst the ball is in the opposite zone, blues in the middle will have an active break sliding and screening.
Psychological - Players must decide who is going to press, when is the right time to drop in and become a target-man. Can the blues recognise triggers when to press and when to sit in and make it difficult.
Progressions:
Reds can carry the ball into zone two and play through the lines that way.
A second blue defender can decide when to engage and make it a 3v2

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Lock It In:
Organisation:
Vertical lines will be divided with flat markers to ensure the ball can flow.
Two goals in the outer channels will be used, this is to encourage the play to be down the wide areas.
Pitch dimensions:
Red Line 30 yards
Blue Line 20 yards
Channels will be 10 yards wide.
Key Principles:
Defending as a unit, forcing the attacking team down one side and keeping it there. (Locking it in)
Social Corner - Team must nominate the designated 'striker' who should be the furthest man forward at all times.
Travel when the ball is travelling.
Defensive team are only allowed in two touching channels whilst out of possession. Whilst the attacking team can play wherever.
Must be in a channel to score in that goal.
Defending team must try to force the play wide and keep it there, through body positioning and sliding and screening.
Defending team need to recognise triggers to press: bad first touch, sideways pass, ball going backwards.
Attacking team, can they look to exploit a poor press i.e. uncoordinated press. Can they find a quick switch. Depth & width.
Challenges, Targets, Conditions
Challenges: Select an individual, can they break lines by dribbling.
Target: Can the team in possesion circulate the ball through all channels before looking to score.
Conditions: Attacking team must occupy all three channels, whilst the defending team can only occupy two.
Progressions:
If the ball is won back and the team score from it, double points.
Winner of the skill game has three minutes to defend a one goal lead. (Psychological corner)
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Key Factors
Blue Line - 10 Yards
Red Line - 8 Yards.
Organisation
Two reds and two blues start on station one. Three reds and three blues start on station two, both practices are the same. The red player must pass the ball into the blue player and must curve their run to press the ball and engage in passive pressure.
Once the attacker has gotten to the end of the line they swap positions and become the defender.
Key Coaching Points
1) Side on stance with front foot toe facing forward.
2) On your toes, allowing for quicker change of direction
3) Low centre of gravity, will help with directional changes
4) Front foot arm out, this is to prevent the defender from lunging into a tackle.
(Must focus on not arching the run too much to ensure the attacker does not have too much room to run into.)
Progressions:
Active pressure from the defender, can they win the ball back and cross the attacking line.