Football/Soccer Session (Academy Sessions): defending the overload

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FAW Coach Ed

Sam Wilkes

Profile Summary

Sam Wilkes
Name: Sam Wilkes
City: Pentwynmawr
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

This session is based on the FAW Welsh Principle of Play of Defending Overloads.

 

The aims of this session are to defend against overloads, communicate with teammates, stay compact, and close down quickly to block shots.


Football/Soccer Session Plan Drill (Colour): General Practice

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): General Practice
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Learning Objectives

Technical Technical
accurate passing to team mates and staying composed in front of goals aiming for coners
Technical Tactical
blue stay wide to stretch the pitch and create opening for shots and for red can you stay compact and force passed out wide and close down quickly.
Technical Physical
wave game at high intensity covering and defending whilst also breaking on the counter and blue play out quickly.
Technical Psychological
concentration for the next play of the goalkeeper and countering quickly and red to stay focus on where play is.
Technical Social
communicate as defending to close down quickly and focus play wide and if intercept can red play forward quickly disrupting the blues formation.

General Practice (20 mins)

Setup 

- area size: 33x44

- Half a pitch with two mini goals on the halfway line with one big goal.

- 6 players in blue on the halfway line

- 5 in red beside the big goal with one goalkeeper 

- 12 players 

Conditions 

- Goalkeeper plays a ball to one blue, and another blue joins in the attack to go score in the goal.

- One red player comes onto the pitch to create a 2v1

- It then continues to a 3v2, 4v3 and a 5v4 

- once all the players are on the pitch and the ball goes out, it resets and starts back from the keeper playing out to a blue.

- If the red block a shot or intercepts, they can go score in the mini goal to gain 1 point

- If the keeper saves a shot, they continue playing, and the keeper plays out to the red to try go and score in the mini goala to gain 1 point.

Targets

- 1 point if a blue scores in a goal

- 1 point if a red scores in one of the mini-goals

- 2 points if a red intercepts and goes scores in 10 seconds 

Challenges 

- Can the red score in 10 seconds after receiving a pass from the goalkeeper?

- Can the goalkeeper play out to a red if the keeper saves a shot to counter quickly to gain points for goals?

Progression

The red team will gain a point for delaying, and the blue team will not score within 10 seconds of time pressure.

Regression

Give the red team a point for winning the ball

Key points

Out of possession

1. Press Quickly

2. Protect the middle

3. Leave the furthest player

4. Show one way—don't let them switch the play.

5. Block the shot

 In possession

1. Find the spare player

2. Exploit the numerical advantage

3. Make the pitch big width and depth

4. Fast passes and forward movement

5. Overlap /underlap

6. Decision-making (Weight of final pass to set up first-time finish)

coaching points

First Defender to delay: Prevent early penetration

Second Defender: Support

Compactness: Restrict space

Communicate to get covering help from teammates.

Decisions: Which players need to be covered? Who can be left unattended?

Interventions

- freeze session and talk to players and show alternative on how to improve

Individual feedback: speak 1 on 1 to a player and provide feedback and information on what they can improve on

- giving positive feedback on what a player or team did well, like great pass

- set individual challenges for individuals

- give out key messages like what pass can be made or when space can be made


Football/Soccer Session Plan Drill (Colour): General Practice progression

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): General Practice progression
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Learning Objectives

Technical Technical
accurate passing to team mates and staying composed in front of goals aiming for corners
Technical Tactical
blue stay wide to stretch the pitch and create opening for shots and for red can you stay compact and force passed out wide and close down quickly.
Technical Physical
wave game at high intensity covering and defending whilst also breaking on the counter and blue play out quickly. can blues get around the markers quickly to counter fast.
Technical Psychological
concentration for the next play of the goalkeeper and countering quickly and red to stay focus on where play is.
Technical Social
communicate as defending to close down quickly and focus play wide and if intercept can red play forward quickly disrupting the blues formation.

General Practice progression (20 mins)

Setup 

- Area size: 33x44

- Half a pitch with two mini goals on the halfway line with one big goal.

- 6 players in blue on the halfway line

- 5 in red beside the big goal with one goalkeeper

- 12 players

- Add poles/mannequins halfway between the big goal and mini goals near the edge of the pitch, leaving space through the middle

Conditions 

- Goalkeeper plays a ball to one blue, and another blue joins in the attack to go score in the goal.

- One red player comes onto the pitch to create a 2v1

- Once the first play has gone through, the two blues have to run around the mannequin as the keeper play the next ball to the blue, creating a 3v2 

- It then continues to a 3v2, 4v3 and a 5v4

- once all the players are on the pitch and the ball goes out, it resets and starts back from the keeper playing out to a blue.

- If the red block a shot or intercepts, they can go score in the mini goal to gain 1 point

- If the keeper saves a shot, they continue playing, and the keeper plays out to the red to try go and score in the mini goal to gain 1 point.

Targets

- 1 point if a blue scores in a goal

- 1 point if a red scores in one of the mini-goals

- 2 points if a red intercepts and goes scores in 10 seconds

Challenges

- Can the red score in 10 seconds after receiving a pass from the goalkeeper?

- Can the goalkeeper play out to a red if the keeper saves a shot to counter quickly to gain points for goals?

- Can the blue get back into the game by running around the pole in 7 seconds 

Progression

The red team will gain a point for delaying, and the blue team will not score within 10 seconds of time pressure.

Regression

- Give the red team a point for winning the ball

Key points

Out of possession

1. Press Quickly

2. Protect the middle

3. Leave the furthest player

4. Show one way—don't let them switch the play.

5. Block the shot

 In possession

1. Find the spare player

2. Exploit the numerical advantage

3. Make the pitch big width and depth

4. Fast passes and forward movement

5. Overlap /underlap

6. Decision-making (Weight of final pass to set up first-time finish)

coaching points

First Defender to delay: Prevent early penetration

Second Defender: Support

Compactness: Restrict space

Communicate to get covering help from teammates.

Decisions: Which players need to be covered? Who can be left unattended?

Interventions

- freeze session and talk to players and show alternative on how to improve

Individual feedback: speak 1 on 1 to a player and provide feedback and information on what they can improve on

- giving positive feedback on what a player or team did well, like great pass

- set individual challenges for individuals

- give out key messages like what pass can be made or when space can be made


Football/Soccer Session Plan Drill (Colour): SSG (20 mins)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): SSG (20 mins)
Save Image: Football/Soccer Session Plan Drill (Colour): SSG (20 mins) Create Video:

Learning Objectives

Technical Technical
accuarate and good weight of pass to teammates and composure in front of goal and dribble with ball quickly to counter the opposition team
Technical Tactical
stay compact as the out of possession team and force play out wide and close down quickly. for the attacking team can we utilise the space out wide and use the spare player to stretch the opposition.
Technical Physical
high intensity running when counter attacking and closing down players when defending
Technical Psychological
stay focused and concentrate when to close down and when recieving a pass and the next step of when to pass or dribble or take a shot off
Technical Social
communicate with team mates to push play out wide and marking players and when to press as a team

SSG (20 mins) (20 mins)

Setup

- Area size: 33x44

- Half a pitch with two mini goals on the halfway line with one big goal.

- 6 players in blue in the middle

- 5 in red also in the middle with one goalkeeper

- 12 players

Conditions

- The Blues are scoring in the big goal, and the Reds are scoring in the two mini goals.

- The coach will now play into the blue if the ball goes out.

Targets 

- Goals scored is 1 point for either team 

- If a team manages to score under 10 seconds of intercepting the ball, they gain 2 points.

Challenges

- Can the Reds stay compact and force play out wide and away from the goal?

- Can Blues counter quickly with the additional player and movement on and off the ball to make it more difficult for defenders, creating openings for opportunities to score?

Progressions

- The Red team must score within 10 seconds to get a goal

Regression

- Remove time restraints to make it more realistic if it disrupts the small-sided game.

Key points

Out of possession

1. Press Quickly

2. Protect the middle

3. Leave the furthest player

4. Show one way—don't let them switch the play.

5. Block the shot

 In possession

1. Find the spare player

2. Exploit the numerical advantage

3. Make the pitch big width and depth

4. Fast passes and forward movement

5. Overlap /underlap

6. Decision-making (Weight of final pass to set up first-time finish)

coaching points

First Defender to delay: Prevent early penetration

Second Defender: Support

Compactness: Restrict space

Communicate to get covering help from teammates.

Decisions: Which players need to be covered? Who can be left unattended?

Interventions

- freeze session and talk to players and show alternative on how to improve

Individual feedback: speak 1 on 1 to a player and provide feedback and information on what they can improve on

- giving positive feedback on what a player or team did well, like great pass

- set individual challenges for individuals

- give out key messages like what pass can be made or when space can be made


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

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