| Name: | Active Future |
|---|---|
| City: | Newcastle Upon Tyne |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Futsal |

See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Equipment: Bibs, hurdles and cones.
Rules:
- 3-4 of the children should have bibs on, these are the cops, they have to catch the robbers by stealing the bib/rugby tag which they have tucked in to the back of there bottoms which will represents jewels.
- If a cop gets a bib they run and drop it into the 'Evidence Lock Up' which as you can see from the image is next to the jail and this should be a squared made from small flexi cones.
- Once a robber has been caught they have to go to the jail complete three successful runs over the hurdles without knocking any of them over to be able to escape jail.
- Once they have escaped they then go into the evidence lock up and steal a jewel back (bib) and are free to join back in the game, if they hit hurdle on any of there three runs they must start the challenge again.
- Change the coppers every few minutes so that everyone gets the opportunity to have a go.
- Throughout the game provide demonstrations and teaching points on hurdling.

See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Equipment: Hurdles, cones, batons or bean bags.
Rules:
- Red are the pirates who have to steal all of the treasure from the Dragon (in green).
- Once they make it all the way so they are face to face with the fire breathing dragon they must steal ONE piece of treasure from them at a time. If the dragon tags them before they get the treasure they have to go all the way back to the ship empty handed before they can go again, if they get it before the dragon tags them then they have to run back and place the treasure back on the ship in one of the treasure chests.
- Teacher starts as the dragon and can allow the kids to take over this role in the next game.
- Can add in more dragons if its too easy.
- Once they have had one round to get use to the game add the hurdles in that they now have to get over on their way there and back.
- If don't have access to many hurdles can use benches or other suitable obstacles.

See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Equipment: Cones and hurdles.
Rules:
- Using standard relay format with no more than 5 children per team
- Get each team start behind starting cone and give the person at the front of each team a baton.
- If uneven teams the team with less people have to pick someone to go twice.
- For each relay they must go over any hurdles in their path, around the end cone and back where the next person in line should be stood with their back to the starting cone waiting to receive the baton, when they do they have to run around their team and then complete the relay track and pass the baton on to the next person in line so that they are practising the appropriate technique for passing and receiving a baton.
- Start with 1 hurdle on the relay track for each team and then add a hurdle in each round.
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Into Space
Learning Objective: To run with fluency over hurdles.
Success Criteria:- I understand the terms lead leg and trail leg.
- I can focus on my stride pattern and length.
- I can run with co-ordination and rhythm over obstacles.
Equipment: Hurdles
Area: Field or Yard
Rules:
- All the children are astronauts and they must jog around the area, in between the hurdles which are the planets.
- When the teacher shouts BLAST OFF the children must get to a hurdle (planet) as quick as possible and jump over it (Hurdling is the act of running and jumping over an obstacle at speed). Going from one foot to the other foot.
- Making sure they only blast off over empty hurdles.
- Once they have blasted off into space they land and go back to jogging around the area.
- Focus on their technique when hurdling.
- Get the children to experiment with their leading leg and figure out which leg feels more comfortable for them.
Progression:
- Challenge the children to see how many hurdles (planets) they can clear in 30 seconds, still only being able to blast off over empty hurdles.
- Repeat the above activity and see if they can beat their previous score.
- Try beating their previous score in 25 seconds.
Teaching Points
Lead Leg (Leg which goes over the hurdle first):
- Lead with the knee, bringing it up high.
- Extend the leg, flicking the toes towards the knee.
- Once clear of the hurdle, the lead leg should be pulled down quickly to push of the ground into the next stride.
- Run tall over the hurdles, as if peeking over a garden fence.
Trail Leg (Leg that follows the lead leg over the hurdle):
- Lift up the knee of the back leg so that it is parallel to the hurdle.
- Tuck the ankle in and turn the foot outwards.
- Swing the leg round from the hip.
- Sweep the trailing knee wide and flat over the hurdle.