Football/Soccer Session (Academy Sessions): 11th July F.T 2nd Training

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FAW Coach Ed

Martin Jones

Profile Summary

Martin Jones
Name: Martin Jones
City: Wrexham
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Organisation (Practice Layout & Transition)


Football/Soccer Session Plan Drill (Colour): Organisation

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Football/Soccer Session Plan Drill (Colour): Organisation
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Organisation

Build Pitch first then rest of session 


Pitch represent the size of the pitch we play at 9 aside 

Cones for Drinks and bags 

Fist bunch on arrival 


Football/Soccer Session Plan Drill (Colour): Arrival

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Football/Soccer Session Plan Drill (Colour): Arrival
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Arrival

Rondos 


3-4 rondos station, on arrival, don't need a lot of cones maybe 1 in the centre to reference 


1- Basic 2 touch passing 

2- Pass and follow pass

3 - Pass and bounce a pass with receiver 

4 - 1 defender in the middle


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG

2 X SSG Games 


Shaded areas are the pitches 2 pitches if numbers dictate we can do so. 1 coach each control each pitch.


If 4 aside area 25*25 yards 




Football/Soccer Session Plan Drill (Colour): Plymetrics

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Football/Soccer Session Plan Drill (Colour): Plymetrics
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Plymetrics

Plyometrics - Ratio 1:1

x2 Moving in a straight line High Knees there and back 20 yards 

x2 Heel kicks 20 yards 

x2 Long Jumps (Skiing)

x20 Frog Jumps x 10 L+R

Lunges 


Football/Soccer Session Plan Drill (Colour): Create the attack

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Football/Soccer Session Plan Drill (Colour): Create the attack
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Create the attack

Work Left and Right side 

a) - 1 Plays to 2 

b) - 2 plays to 3

c) - 3 sets up number 2 for a cross 

Opposite 3 and 2 attack the box on the Cross 

Adaptations (Progressions & Regressions):

Goal keeper starts the sessions and distributes to Number 1 - WHY improve keepers distribution and make the first touch of CM more realistic.

Principles looking to build from

Creating and exploiting goal scoring chances

Move the ball quickly find spare player

Confidence on the ball

Play forward quickly

Support quickly



Football/Soccer Session Plan Drill (Colour): Create the attack 2

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Football/Soccer Session Plan Drill (Colour): Create the attack 2
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Create the attack 2

Adaptations (Progressions & Regressions):


What ifs 


Now we have wide CB (Back three) can we exploit overloads in wide areas.

Remove the 2nd pole up top, adjust starting positions of poles out wide 

Coach start play now in to 1 (Left side or right sided CB)

Winger moved deep and bounces to CM

CM plays a ball forward for Overlapping CB 

Principles looking to build from 

Creating and exploiting goal scoring chances 

Move the ball quickly find spare player 

Confidence on the ball 

Play forward quickly 

Support quickly 

Challenges, Conditions or Targets:


Football/Soccer Session Plan Drill (Colour): Screen 7

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Football/Soccer Session Plan Drill (Colour): Screen 7
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Screen 7

Adaptations (Progressions & Regressions):

Challenges, Conditions or Targets:


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG (10 mins)

Basic 


In possession -Use the 2 channels - Make pitch big 

Challenge - in defensive area play 3-2 touch and in midfield area, In final third play free come alive.


Welsh way principles  

Key Principle: Depends on numbers 

Creating and Exploiting Overloads (In Possession) - Understand when and how to exploit a numerical advantage against the opposition.

  • When and how to exploit a numerical advantage
  • Find the Spare player
  • Player movement to create the overload
  • Interchange positions
  • Commit the opponent (Ball speed)
  • Can we create the overload centrally or out wide?

Sub Principle: 

Defend the Overload (Out of Possession) - Understand when and how to deal with numerical advantages the opposition have.

  • Recognise Opposition movement
  • Press Quickly
  • Protect the Middle
  • Leave the furthest Players

Organisation

  • 2/3's of a full pitch.
  • Two full-sized goals
  • 16-18 Players
  • Play 8v7 (including the 2GKs) + 1 Common Players
  • Blue Team (In Possession) Playing 1-2-4-1 (Both Fullbacks & No.10 removed)
  • Red Team (Out of Possession) Playing 1-2-3-1 (Both Fullbacks, 1 CM and No.10 removed)
  • Single Common Player playing as No.10 for the team in possession.
  • Play 2x5 minutes, each coach leading for 5 minutes.
  • Cones/lines are already in place from specific practice. The Green tapered line will be removed but the other line will be left as a guide for players.

Explanation 

The coached team will look to create and exploit overloads before scoring, while the non-coached team will look at defending the overload. The team in possession can use the neutral No.10 player (when the Blues are in possession they have a 9v7 advantage, but when the reds are in possession they are 8v8). Once a team has scored play restarts with the Blue's Goalkeeper.

The SSG will reflect the 11v11 game, in terms of restarts like throw-ins, corners and goal kicks will be taken as normal. 


Conditions, Challenges & Targets

Condition- Players can move freely, but the team in possession must always occupy both the wide channels.

Condition- Only the team in possession can have multiple players in the wide channels.

Challenge- The team in possession to create overloads in the final 3rd by committing players forward.

  • Concurrent
  • Terminal 
  • Walkthrough
  • Coaching Process

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