Football/Soccer Session (Academy Sessions): full session attacking and finishing (Start Time: 2014-09-01 18:45:00)

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Robert Earnshaw

Profile Summary

Robert Earnshaw
Name: Robert Earnshaw
City: Vancouver
Country: Canada
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1 (10 mins)

Playing area: As per diagram.

Player numbers: Numbers can vary, I would avoid no more than 12 per group.

Rules &/or conditions: A takes a touch (B's cue to check off) & passes to B, B opens up (C's cue to open up) & passes to C, C takes a positive first touch beyond the defender & dribbles home.

Progressions: Various combinations.


Football/Soccer Session Plan Drill (Colour): IP: Finishing: FInd player on run behind back 4 (TC)

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Football/Soccer Session Plan Drill (Colour): IP: Finishing: FInd player on run behind back 4 (TC)
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IP: Finishing: FInd player on run behind back 4 (TC) (15 mins)

1) Player opens up receiving on back foot plays forward.

2) Player spins off defender and receives in space * Dribble/Weight of pass

3) Player combines before moving off defender to receive in behind *Weight of pass


Football/Soccer Session Plan Drill (Colour): Screen 3

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Football/Soccer Session Plan Drill (Colour): Screen 3
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Screen 3 (25 mins)

Playing area: As per diagram 20x30yd with a clear halfway line.

Player numbers: Numbers may vary - no less than 6v6.

Rules &/or conditions: 1v0 - 2v1 - 3v2 - re-set. Must cross halfway before shooting. If the GK saves & collects the ball he starts the transition. Goal or miss a play must have a ball ready to start the next transition. 4x4min.

Progressions:


Football/Soccer Session Plan Drill (Colour): For: Finishing

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Football/Soccer Session Plan Drill (Colour): For: Finishing
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For: Finishing (15 mins)

Playing area:

Final 1/3 of the field

Player numbers:

Minimum 8 can accomodate up to 12 players

Rules &/or conditions:

Series of three shots on attempts on goal

1) Cross from end line = pass to deepest wide player, dirbbles through gate to end line and delivers

2) CM strike from top of box = CM pass into recovering forward, give n' go top of box for strike

3) Cross from end line (opposite wing) = pass to deepest wide player, then overlap and pass through gate, for cross on endline

Progressions:

Provide incentives for goals

i.e. extra point for side netting &/or first time finish

Create competition between forwards


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