Harrison Sessions
| Name: | Harrison Sessions |
|---|---|
| City: | harrison |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
This week using the turning skill set we will teach the players to unbalance defenders by changing direction and using the defenders momentum against them.
looking for the moment when the defenders are fully committed to execute the move of the attackers choice to get into space created by their run/approach and penetrate while still protecting their asset.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
20x30 grid split into three channels
gates and start cones as shown on the diagram
every player with a ball
Instructions:
1)Repetitions ,players will set off from both sides of the grid and perform a turn/change of direction x2 with both feet of coaches choice (refer to coaching points) then changes pace and dribble through the right or left gate coach will decide.
-A) attackers will set off from the start cone and dribble through a gate of their choice
-D) defenders will set off at the same time but dribble through the opposite gate from the attacker's choice.
-Attackers will try to change direction using a move to unbalance the defender, once they see the defenders momentum is committed they must try and change pace to dribble through the gate to score a point.
-if the defender sees the attacker is committed to a gate they must get throught the opposite gate first to steel the point ..
-players rotate to the opposite line then change roles.
Coaching Points:
-Attacking the space forward on the field (looking to
penetrate)
-Identification of the space
-Identification of the defender
-Decision whether to turn based on the
above
-Space ahead & defender behind (cut across and dribble)
-Space behind and defender alongside (turn)
-Space ahead and defender behind (turn)
-Use of body, arms etc to fake
-Protect the ball or not? (risk vs reward)
-Distance of touch (helps next action)
-Direction of touch (based on next action)
-End product
Beginner
Turning - Inside Cut
-Step to the side of the ball with the non kicking foot
Pivot on that foot
-Cut the ball back with the inside of the opposite foot
-Turning - Outside Cut
-Take a big step past the ball and plant foot
-Pivot on that foot
-Cut the ball back with the outside of the opposite foot
Intermediate
Turning - U turn
-Reach in and drag the ball back using the sole of the foot
-Move the ball across the font of the body
-Take the ball away with the outside of the opposite foot
Turning - Step Over
-Fake to play the ball with the inside of the foot, moving the foot -around the front of the ball
-Plant that foot and pivot back in the opposite direction
-Take the ball away with the inside of the opposite foot
Advanced
Turning - Cryuff
-Fake to pass or shoot planting the non kicking foot in front of the ball
-With the opposite foot, use the inside of the foot to move the ball -behind the non kicking foot
-Take the ball away with the non kicking foot
Turning-Maradona
-Drag ball back away from defender
-Plant foot and start to spin
-Catch ball with other foot
-Turn away
Ronaldo Chop
-Angle of body
-Snapping of kicking foot
-Ankle locked and toe up
-Movement of non-kicking foot
Progressions:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
15x20 grids 2 pugs per grid
D)players have balls
Instructions:
Game 1
PUG goals facing out
D) defenders start with the ball and play a pass to the attacking player A) the attacker must then try to score in one of the pug goals for a point.
if the defender steals they will then transition and try to score themselves.
Game 2
D)D) defenders start with the ball and play a pass to the attacking player A) the attacker must then try to get into the scoring zone past the blue cones and score in one of the pug goals for a point.
if the defender steels they will transition and dribble through the gates to gain a point.
Coaching Points:
-Attacking the space forward on the field (looking to
penetrate)
-Identification of the space
-Identification of the defender
-Decision whether to turn based on the
above
-Space ahead & defender behind (cut across and dribble)
-Space behind and defender alongside (turn)
-Space ahead and defender behind (turn)
-Use of body, arms etc to fake
-Protect the ball or not? (risk vs reward)
-Distance of touch (helps next action)
-Direction of touch (based on next action)
-End product
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
SAQ change of direction Warm up (10 mins)
Organization:
20x30 grid split into three channels
gates and start cones as shown on the diagram
pinnies for progression
Instructions:
-A) attackers will set off from the start cone and run through a gate of their choice
-D) defenders will set off at the same time but run through the opposite gate from the attackers choice.
-Attackers will try to change direction to unbalance the defender, once they see the defenders momentum is committed they must try and change pace to get through the gate to score a point.
-if the defender sees the attacker is committed to a gate they must gets through the opposite gate first to steel the point ..
-players rotate to the opposite line then change roles.
points
the attackers will dictate which gate they want to go throught
Coaching Points:
-Attacking the space forward on the field (looking to
penetrate)
Identification of the space
-Identification of the defender momentum/commited
-Decision whether to change direction based on the
above
-Space ahead & defender behind cut across
-Use of body, arms etc to fake
-defenders is beat change pace
Progressions:
have the players tuck pinnies in their shorts and play 1v1
move defenders start cone closer
the defender must now try to steel the attackers pinnie before they get through the gate.
CP-
teach the players to protect their asset (pinnie) by planning their movment ahead to beat defender using body to sheild the pinnie.
change the side the pinnie is on every time so the player can work at protecting both angles.
A gets a point by getting through the gate
D gets a point for getting the pinnie.