Football/Soccer Session (Moderate): UML - 9/17 - Distribution Session (Around/Through)

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Reseller-Club: GkNexus

Jason Stanton

Profile Summary

Jason Stanton
Name: Jason Stanton
City: Charlestown
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Rondo 3

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Football/Soccer Session Plan Drill (Colour): Rondo 3
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Rondo 3 (5 mins)

Organisation

Set exercise up as shown above, adapting the sizes to suit theGk's specific to the session.

4x Gk's will pass the ball to each other, and players will provide the furthers angle of support possible after each pass is made for the new play on the ball.

Example:

Once Green Passes to Blue, Yellow and Red need to make new angles of support for Blue. Both Players have shifted to their right in order to create the furthest angle of support for the blue player

Progression(s)

1. Place a touch restriction on the players
2. Gk's must pass the ball in a 1-4 sequence
3. Place a touch and sequence restriction on the players4. Adapt restrictions during 'live' play.

Key points

1. Distribution with feet 

2. Communication
3. Angles of support
4. Weight of pass

5. Consistency
6. Visual awareness 

7. First touch control​







Football/Soccer Session Plan Drill (Colour): Passing & Receiving Triangle No Pressure

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Football/Soccer Session Plan Drill (Colour): Passing & Receiving Triangle No Pressure
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Passing & Receiving Triangle No Pressure (10 mins)

Organisation

Set exercise up as shown above, adapting the sizes to suit theGk's specific to the session.

Working Gk will remain within the triangle made by the cones/mannequins. 

Gk will receive a ball from S1, their first touch musttake them OUT of the triangle, before passing a ball into one of themini goals. 

The Gk will receive 6 balls in total from S1/2 andreceive a point for every target they successfully hit. The mini goalspositions replicate passing to your left back/right back/centre mid.

No points for heavy touches that result in goals or for poor touchesthat stay within the triangle.

Progression(s)

1. Place a touch restriction on the players
2. Server passing the ball can nominate, by a shout, which mini goal the Gk must pass the ball to
3. Increase difficulty of ball the working Gk will receive (Bouncing, power, etc)

4. Add Attacker Providing Pressure - Influencing the GK's decision.

Key points

1. Distribution with feet 

2. Communication (Verbal and Non-Verbal)
3. Angles of support
4. Weight of pass

5. Consistency
6. Visual awareness 

7. First touch control​




Football/Soccer Session Plan Drill (Colour): Passing & Receiving Triangle with Pressure

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Passing & Receiving Triangle with Pressure
This session includes animated drill(s) Save Image: Football/Soccer Session Plan Drill (Colour): Passing & Receiving Triangle with Pressure Create Video:

Passing & Receiving Triangle with Pressure (10 mins)

Organisation

Set exercise up as shown above, adapting the sizes to suit theGk's specific to the session.

Working Gk will remain within the triangle made by the cones/mannequins. 

Gk will receive a ball from S1, their first touch musttake them OUT of the triangle, before passing a ball into one of themini goals. 

The Gk will receive 6 balls in total from S1/2 andreceive a point for every target they successfully hit. The mini goalspositions replicate passing to your left back/right back/centre mid.

No points for heavy touches that result in goals or for poor touchesthat stay within the triangle.

Progression(s)

1. Place a touch restriction on the players
2. Server passing the ball can nominate, by a shout, which mini goal the Gk must pass the ball to
3. Increase difficulty of ball the working Gk will receive (Bouncing, power, etc)

4. Add Attacker Providing Pressure - Influencing the GK's decision.

Key points

1. Distribution with feet 

2. Communication (Verbal and Non-Verbal)
3. Angles of support
4. Weight of pass

5. Consistency
6. Visual awareness 

7. First touch control​







Animation Controls (PCs, Macs, Laptops):

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Back/Forward: Drag timeline button