| Name: | Frank Greenawalt |
|---|---|
| City: | Riverside |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

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3 v1 Posession (15 min)
Organization: 10 x 10 Square
4 cones, 5 balls, bibs
Coaching Points:
- Move without the ball
- Open to the field
- High ball speed
- Pass to proper foot
- Think ahead before receiving the ball
- Communicate and coach your teammate
- Don't be predictable (be deceiving)
Progressions/Variations:
- Unlimited touches
- 2 touch
- 1 touch
- 5 passes for a point
- Defender scores by dribbling out of the square

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing Out of the Back from Set Plays (20 min)
Set Up: 6 green pennies, 6 orange pennies, Half field, Sm goals @ midfield represent 7 & 11, Back 4 gets into a "U" shape and combines to connect with 7 & 11 (Sm goals)
Progression: Numbers progression starting with 3 fwds until reaching 6v6 + GK and depth neutral
Cp's
- 6 finds space to create triangles with 2/4 or 3/5 to offer angles of support
- 1 plays to 4/5 or 6, who look to get the ball wide to 2/3
- Play with head up, always looking for the highest available player
- Avoid panicing under pressure, take what defender offers, communicate
- GK's shift to offer angles of support as a last option

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Piece SSG (20 min)
Organization: 35x50. 7v7. 5 min games
Every restart is a CK
Goal off CK equals 3 pts
Goal off Counter from CK equals 5 pts
Goal in normal run of play equals 1 pt
Loosing team gets fitness

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Shooting Wars (10 min)
Players shoot & drop into goal to defend next shot. Teams keep score. Switch sides each 3 minutes.
Restrictions: Players may not cross middle line. Players may not shoot until shot is taken. Chase your ball.
CP: Get ball on shooting foot. Land on shooting foot. Keep focus on taking shot and immediatly transitioning to defend.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Wall Pass (25 mins)
Wall Pass/Combination Play Warm Up (25 min)
Juggling (5 min)
Stretch (5 min)
RWB (5 min)
Wall Pass Combination Play
Objective: Improve ability to recognize and execute wall pass
Equipment: 20 cones, 14 balls, 7 yellow bibs, 10 orange bibs, 1 blue bib
Set Up: 5 groups of 3 moving and passing in unrestricted space
Demonstrate wall pass & options.
Coaching Points: Commit defender, support player gives good angle for pass, weight of 1st pass, player accelerates through