Football/Soccer Session (Moderate): HS Boys: Attacking Overload Situations (Start Time: 2026-04-14 13:15:00)

Profile Summary

Juan Alberto Luna
Name: Juan Alberto Luna
City: Prospect Heights
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

This session focuses on attacking overload situations in wide areas, with an emphasis on creating and finishing from crosses. Players progress from structured finishing patterns into transition-based games and an expanded phase of play, where they must recognize how to use wide players and support to create numerical advantages. The objective is to improve timing of runs, quality of delivery, and decision making in the final third, while maintaining intensity through continuous transitions and competitive game formats.












Football/Soccer Session Plan Drill (Colour): Attacking Chaos: Level 1

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Football/Soccer Session Plan Drill (Colour): Attacking Chaos: Level 1
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Attacking Chaos: Level 1 (25 mins)

HS Boys: Attacking Overload Situations (Wide Play & Crosses)

Organisation

Three teams of 6–7 (Blue, Yellow, Red).
Set up three goals with goalkeepers.
Blue team starts in three lines for finishing patterns.
Yellow and Red positioned at their respective goals.

Explanation

Level 1: Unopposed Finishing Patterns (Blue Team)

Blue players go through four finishing actions in sequence:

  • Dribble and finish
  • Give and go finish
  • Give and go → cutback finish
  • Corner kick (3 players attack together)

Focus on clean execution, timing, and finishing.

Level 2: 4v3 Overload (Yellow vs Blue)

Coach plays a ball to Yellow.
Yellow attack 4v3 against Blue toward the opposite goal.

  • If Yellow score → reset
  • If Blue win the ball → counter and score in opposite goal

Once phase ends (or on coach command):

  • Immediate corner kick phase
  • Yellow attack, Blue defend

Level 3: 5v4 Overload (Red vs Yellow)

Coach plays a ball to Red.
Red attack 5v4 against Yellow.

After the attack:

  • Immediate corner kick phase
  • Red attack, Yellow defend

Rotation

  • After all three levels are completed → restart sequence
  • Teams rotate roles every 5 minutes

KCP

  • Recognize and Exploit Overloads in Wide Areas
  • Timing of Runs into the Box (Near, Far, Cutback)
  • Quality of Delivery (Cross vs Cutback Decision)
  • Quick Transition from Finishing to Game Phase
  • Composure and Decision Making in Overload Situations


Football/Soccer Session Plan Drill (Colour): Attacking Chaos Game: Level 2

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Football/Soccer Session Plan Drill (Colour): Attacking Chaos Game: Level 2
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Attacking Chaos Game: Level 2

Level 2: 4v3 Overload (Yellow vs Blue)

Coach plays a ball to Yellow.
Yellow attack 4v3 against Blue toward the opposite goal.

  • If Yellow score → reset
  • If Blue win the ball → counter and score in opposite goal

Once phase ends (or on coach command):

  • Immediate corner kick phase
  • Yellow attack, Blue defend


Football/Soccer Session Plan Drill (Colour): Attacking Chaos: Level 3

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Football/Soccer Session Plan Drill (Colour): Attacking Chaos: Level 3
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Attacking Chaos: Level 3


Football/Soccer Session Plan Drill (Colour): 6v6 plus 6 Attacking Game

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Football/Soccer Session Plan Drill (Colour): 6v6 plus 6 Attacking Game
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6v6 plus 6 Attacking Game (30 mins)

Activity 2: Transition Game – Wide Play & Crossing (6v6+6)

Organisation

Play 6v6 inside the main area.
Set up two big goals positioned about 10 yards inside the halfway line.
Corners of the pitch near the 18 are cut off to create clearer wide channels.

Add 6 bounce players (neutrals):

  • 2 central bounce players between the two goals (on halfway line)
  • 1 wide player on each side to encourage early crosses or combinations
  • 1 support player at each corner of the 18 for crossing opportunities

All bounce players are on two touches.

Explanation

Game begins 6v6.
The team in possession looks to:

  • Use bounce players to create overloads
  • Play wide early
  • Combine and deliver crosses

Teams can score in either of the two big goals.

  • If a team scores:
    • They continue attacking
  • If they lose possession:
    • Immediate transition and defend both goals

Game is played first to 2 goals.

  • Winning team stays on
  • Losing team becomes the bounce players on the outside
  • New team enters and defends both goals

KCP

  • Recognize When to Play Wide Early vs Combine Centrally
  • Use Bounce Players to Create Overloads
  • Timing of Runs into the Box for Crosses
  • Quality of Delivery (Early Cross vs Cutback)
  • Quick Transition Between Attack and Defense


Football/Soccer Session Plan Drill (Colour): 8v8 plus 4

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Football/Soccer Session Plan Drill (Colour): 8v8 plus 4
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8v8 plus 4 (30 mins)

Activity 3: Expanded Phase of Play – Wide Overloads (8v8+4)

Organisation

Expanded area.
Play 8v8 inside the pitch.

Set up:

  • Two big goals
  • 4 neutral players (Yellow):
    • 1 wide player on each side
    • 1 support player at each corner of the 18

All neutral players are on two touches.

Explanation

Game is played as an 8v8 with 4 neutrals, supporting the team in possession.

Teams look to:

  • Build and progress play
  • Use wide players and support players to create overloads
  • Deliver crosses or cutbacks and finish

If possession is lost:

  • Immediate transition to defend
  • Opponent attacks quickly using the same wide structure

Game Format

  • Play 5-minute rounds
  • Switch sides every 5 minutes to expose both teams to different attacking directions and spaces

KCP

  • Create and Exploit Overloads in Wide Areas
  • Timing of Runs into the Box (Near, Far, Cutback)
  • Quality of Delivery (Cross vs Cutback Decision)
  • Use Support Players to Combine and Progress Play
  • Immediate Reaction in Transition


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Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
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75
per year
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