Louis Liberatore
| Name: | Louis Liberatore |
|---|---|
| City: | Orlando |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Fun warm-up with agility reactions, communication.
Technical progressions of diving w/movement patterns through sticks.
In-goal handling at near post, diving, and distribution.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
A. GK steps between cone and cone, plays ball back 1-touch, 2 touch, volley w/laces, chest down play back on floor to server. 4 starting from red, 4 starting from blue. Movement through sticks should be in set shape, change direction in which movment occurs; forward, backwards, facing the cones.
B. GK steps in and deals with volley for contour catch, then moves through cones and deals w/same.
-Basket with service from volley or hands.
-Front smother with service from floor. 6 total, 3 starting from each color cone.
C. GK steps in either deals with a pass or service. Pass they play to server 2 and then move through cones and deal with mid range or low dive (pre determiend per service) 4 starting from each cone.
Back pass-play in 1-2 touch-mid range dive
Deal w/service from floor, bowl out, low dive.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
A. GK sets off stick and deals with a service from the floor or a back pass and bowls and plays ball back to server 1. Server 1 then plays a pass to server 2 who allows GK to shift and get set on ball line. THen drives a service to near post. Emphasis on GK catching at near post bc the spill is out of bounds. If GK is cheating, strike ball centrally. Have GKs work both sides of set up.
B. GK deals w/back pass or service from floor; visual cue to move from behind stick is a bounce or a first touch. They play back pass in 1-touch to server 2 or bowl handled service to server 2. Who takes a touch and drives service to near post. Work both sides.
CPs. Ball line, set shape and movement efficicency, distribution quality, handling choice, decision to stay closer to goal and react.
C - If time, add a second ball from server 2 as a tossed high ball.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Spike Ball Warm-Up (10 mins)
Spike Ball - Teams of 2-4, must bounch ball in cone area in a manner that is playable, each person can have only one contact w/ball in a row.
-Similar to soccer tennis but players are not restricted to their area
-Play unlimted, include restrictions of different hand then teammate, must touch each teammate before bounced, etc.
Play games to 11: 1-2 games, every 5 points have players do dynamic movements.