Football/Soccer Session (Academy Sessions): FAW UEFA A & Elite Youth A License - Individualised Training (High Press With 2 Forwards

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Philip Assadourian

Profile Summary

Philip Assadourian
Name: Philip Assadourian
City: River Vale
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

Organisation (Practice Layout & Transition)


Football/Soccer Session Plan Drill (Colour): Block 1 - Pressing vs Solo 6 (Narrow Width)

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Football/Soccer Session Plan Drill (Colour): Block 1 - Pressing vs Solo 6 (Narrow Width)
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Block 1 - Pressing vs Solo 6 (Narrow Width)

Pressing With Two Forwards


Organization: 3 Sets x 6 Minutes - 2 minute rest (MD-3)

Description:
- GK + 8 vs 7 Half pitch (narrow width) with 2 mini-goals (represent 7 & 11)
- Game starts with GK play out and look to score into mini-goals (2 touch play up until ball arrives into Blue CF)
- Red team aim to set trap in order to recover the ball back high up the pitch and transition to full-size goal as swiftly as possible.
- Red CB + Blue CF are restricted inside center circle.
- Blue CF can bounce the ball to any player who plays the ball to him.
- 3 Points = Red '9' or '10' Disrupt / Intercept / Regain The Ball
- 2 Points = Ball Regain For Second Line of Pressure (Red 11, 7, 8)
- 2 Points = Score Within 8 seconds
- 1 Point = Score Within 15 seconds
- If Red team do not get a shot off within 20 seconds, game restarts with blue team.

Defensive Principles - High Press
- Angle of approach
- ASET (All Out - Sprint - Engage - Trust)
- Cut the game in half; force them towards outside channel
- Cues & triggers

Individual Player Behaviors
Center Forward 9 & 10 - hybrid marking system (zonal & man-to-man) 
- Angle of approach (tilted, curved run)
- force CB towards outside channel
- when to jump vs when to stay (poor first touch, negative pass from FB to CB,
- split responsibilities between furthest CB & GK (2nd '9' or '10')

Adaptations (Progressions & Regressions):

- Red team play 2-touch; if they break past blue team last line; unlimited touches to finish.

Coaching Interventions: walk-through, terminal, concurrent, coaching process

Challenges, Conditions or Targets:

Red Team
- 2 Points = Ball Regain
- 2 Points = Score Within 7 seconds
- 1 Point = Score Within 15 seconds
- If Red team do not get a shot off within 30 seconds, game restarts with blue team.

Blue Team
- 1 Point = score in mini-goal
- 2 Points = score by combination 


Football/Soccer Session Plan Drill (Colour): Block 2 - Pressing Shape vs Double '6'

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Football/Soccer Session Plan Drill (Colour): Block 2 - Pressing Shape vs Double '6'
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Block 2 - Pressing Shape vs Double '6'

Adaptations (Progressions & Regressions):

- In this block, Red team second line face two '6's - therefore, 11, 8, 7 adopt a hybrid defensive scheme
- Starting position between oppo players zonally
- Red 7 & 11 cues / trigger to jump ahead to full-backs is when CBs release the ball out wide (beware of disguise pass)
- When the pass gets played, Red '8' picks up nearest '6' / Red '11' marks furthest '6' in blue
- Red '5' & '6' maintain man-marking scheme (Rest Defense)

Challenges, Conditions or Targets:

- If second line players (Red 7, 8, 11) disrupt to prevent progression or recover the ball = 3 points

Coaching Points:
- Anticipate ball carrier
- Maintain distance & communicate with '9' & '10'
- Split the field in half (overload on strongside)


Football/Soccer Session Plan Drill (Colour): Block 3 - Full Width

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Football/Soccer Session Plan Drill (Colour): Block 3 - Full Width
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Block 3 - Full Width

Adaptations (Progressions & Regressions):

- Open the pitch full width
- Shift mini-goals 5 yards wider

Challenges, Conditions or Targets:

Red Team
- Score Within 8 Seconds = 3 Points
- 8 Seconds or more = 1 Point

Blue Team
- One touch finish or combination with '9' combination = 3 points
- Two touch finish = 2 points
- Solo goal = 1 points


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
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