Football/Soccer Session (Moderate): Technical Benchmarks: FCU GDA 8/6/19

Profile Summary

Fabrice Gautrat
Name: Fabrice Gautrat
City: Chicago
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer

Description

Technical Tests that focuses on all areas of a player's technical game.


Football/Soccer Session Plan Drill (Colour): Field Layout

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Football/Soccer Session Plan Drill (Colour): Field Layout
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Field Layout

TESTS:

1. Head Juggling - x 1 attempt

2. Feet Juggling - x 2 attempts (1 with size 1-ball / 1 with tennis ball)

3. Passing / Receiving (Timed test)

4. Y Dribbling test- x 1 attempt

5. Long Driven & Bending Balls - x 1 attempt

6. Power Shooting - x 1 attempt


Football/Soccer Session Plan Drill (Colour): Juggling Benchmark

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Football/Soccer Session Plan Drill (Colour): Juggling Benchmark
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Juggling Benchmark

Juggling Benchmarks

Purpose: This test is designed to assess the skill of juggling.

Three Benchmarks:

1. Head juggling (size 5 ball).

2. Foot juggling with size 1 ball.

3. Foot juggling with tennis ball.

Equipment and Field Organization:

- Size 1 soccr ball, Tennis ball; cones, stopwatch

Instructions for Head Benchmark:

- Ball starts on the ground and player has to juggle the ball up to her head.

- If the ball touches the ground, or is played with another surface, the player starts over (with the exception of the initial juggle up to head)

- You keep the highest consecutive head juggline score.

Scoring:

- The player has 60 seconds to achieve her maximum consecutive juggles.

- Each head juggle counts as one point

- Use of another body part stops the count (exception of initial juggle up to head)

- The player's maximum consecutive number of head juggles is recorded

Foot Juggling:

- Ball starts on the ground and player has to juggle the ball using her feet.

- If the ball touches the ground, or is played with another surface, the player starts over.

- Player can only use the same foot twice consecutively.

Scoring:

- The player has 60 seconds to achieve her maximum consecutive juggles.

- Each juggle counts as one point

- Use of another body part stops the count.

- The player's maximum consecutive number of head juggles is recorded

- Player has one 60 second attempt with size 1 ball / then another 60 second attempt with tennis ball (player will have a score for each ball attempted)


Football/Soccer Session Plan Drill (Colour): Passing & Receiving Benchmark

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Football/Soccer Session Plan Drill (Colour): Passing & Receiving Benchmark
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Passing & Receiving Benchmark

Passing / Receiving Benchmark to mini goals

Purpose: This test is designed to assess receiving technique and passing accuracy.

Equipment and Field Organization:

- 10 balls, cones and 3 mini goals.

- 4x4 yard central box, with 3 goals 10-yards from edge of box.

Instructions for Passing / Receiving testing:

- Ball starts with server.

- Player creates an angle outside the central box to receive the pass.

- Player takes one touch towards the box and then passes / scores in mini goal.

- Player has 2 touch limit. (1st touch must go into the box / player must pass from inside the box)

- Player can't pass into same small goal more than two times in a row

Scoring:

- Player has 10 attempts / 10 soccer balls.

- Point for every succesful pass into the mini goal.

- 2 touch limit / pass must occur inside the central box to count.

- must finish all 10 balls in 45 seconds


Football/Soccer Session Plan Drill (Colour): Y Dribbling Test

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Football/Soccer Session Plan Drill (Colour): Y Dribbling Test
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Y Dribbling Test

Y Dribbling Test

Purpose: This test is designed to assess players ability to dribble at speed and change direction quickly.

Equipment and Field Organization:

- 1 ball, cones, stop watch.

- Create Y shape using cones and dimensions described.

Instructions for Y Dribbling testing:

- Player starts with the ball at bottom of Y.

- Player dribbles ball around Y (as shown on diagram).

- Player alternates turning right / left each time.

Scoring:

- Player has 1 attempt (45 seconds) to perform activity continiuosly.

- Point for every cone the player dribbles around (-1 for each cone that is hit from total score)

- Partner/Player records total number of cones dribbled passed / around.


Football/Soccer Session Plan Drill (Colour): Distance Passing

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Football/Soccer Session Plan Drill (Colour): Distance Passing
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Distance Passing

Distance Passing Benchmark

Purpose: This test is designed to assess the ability to strike a ball with accuracy over distance.

Equipment and Field Organization:

- Balls cones; tape measure

- Five 8x10 yard boxes (total distance = 50 yards long)

Instructions:

- Player starts at bottom of first box.

- Player takes a touch out of there feet and strikes the ball in the air.

- Player will take a total of 18 attempts.

- 3 x right foot (Lofted / chip)

- 3 x left foot (Lofted / chip)

- 3 x right foot (Bend / inside-curl).

- 3 x left foot (Bend / inside-curl).

- 3 x right foot (Bend / outside-curl)

- 3 x left foot (Bend / outside-curl).

Scoring:

- The longest ball is recorded for each delivery and foot.


Football/Soccer Session Plan Drill (Colour): Power Shooting Test

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Football/Soccer Session Plan Drill (Colour): Power Shooting Test
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Power Shooting Test

Power Shooting Benchmark

Purpose: This test is designed to assess the ability to shoot with power and accuracy with the instep of both feet

Equipment and Field Organization

- 1 goal; 10 balls; stopwatch and tape measure

- The shooting area is outside of the penalty box

- 10 balls set up at 25 Yards out

Instructions:

- Player must touch and shoot a moving ball before it crosses the 20 yard line

- The shot must be taken with the instep

- The player shoots 5 balls consecutively with her preferred instep, player then shoots the 5 balls with her opposite instep.

Scoring:

- The player scores a point for each shot with the instep that crossess the goal line in the air, between the posts, below the crossbar, and without a bend on the ball.

- Shot must be with power and not bending to be conisdered successful

- Player must complete all 5 shots within 45 seconds

- The player's maximum score out of 5 attempts is recorded


Animation Controls (PCs, Macs, Laptops):

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