Football/Soccer Session (Academy Sessions): full OOP: Dpe: deny time & space with overloads (Start Time: 2017-06-13 12:30:00)

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Robert Earnshaw

Profile Summary

Robert Earnshaw
Name: Robert Earnshaw
City: Vancouver
Country: Canada
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Receiving Technical

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Football/Soccer Session Plan Drill (Colour): Receiving Technical
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Receiving Technical (15 mins)

Playing area: Playing will vary at coaches discretion.

Player numbers: Always two end players at each end of the playing area. Three central working players is best. You can work with four players, if this is the case pair the players and play with two balls.

Rules &/or conditions: End players pass back & forth until they are happy with the picture. One central player shows short to receive a short diagonal pass, the other central player shows long to receive a longer diagonal pass, then transfers the ball out to the opposite end players & the practice continues.

Progressions: Encourage the central players to switch sides, encourage them to find over/under lap moments.


Football/Soccer Session Plan Drill (Colour): OOP: DPe: Deny time/space with overloads (DG)

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Football/Soccer Session Plan Drill (Colour): OOP: DPe: Deny time/space with overloads (DG)
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OOP: DPe: Deny time/space with overloads (DG) (20 mins)

Playing area:

40 * 30 yds

Player numbers:

9 v 6

Rules &/or conditions:

Team IP can only have a maximum of 3 players per quadrant (player interchange is allowed).

Team OOP have freedom of movement.

All passes along ground.

Points: IP team pass diagonally across and/or to al four quadrants - 1 point. OOP regain ball and pass into any small goal.

Progressions:

IP players have freedom of movement.


Football/Soccer Session Plan Drill (Colour): OOP: DPe: Deny time/space with overloads (MP)

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Football/Soccer Session Plan Drill (Colour): OOP: DPe: Deny time/space with overloads (MP)
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OOP: DPe: Deny time/space with overloads (MP) (20 mins)

Playing area:

As shown above.

Player numbers:

7v7 plus GK's. 2-3-2 v's 3-3-1

Rules &/or conditions:

Ball always starts from GK. Team OOP can only have one player in att 1/3 unitl GK distributes ball.

Team IP in a 2-3-2 formation, team OOP 3-3-1 (switch after each game).

Progressions:


Football/Soccer Session Plan Drill (Colour): match play Dpr

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Football/Soccer Session Plan Drill (Colour): match play Dpr
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match play Dpr (20 mins)

Playing area:

each zone-40 width x20

Player numbers:

9v9 +GKs

Rules &/or conditions:

ball always starts with the GK and team in possession has to have atleast 3 passes in each zone before trying to advance to next zone

eg blue team is trying to move through zone 1,2 then 3 and score to goal and red team go always opposite way to goal.

one player can join once advancing into final zone

Progressions:


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