| Name: | Eric Eichmann |
|---|---|
| City: | Boca Raton, Florida |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Session Objectives:
Ability to apply 3rd man concept principles:
- Create numerical superiority through advanced passes between multiple lines.
- Create numerical superiority through joining of more players in dangerous areas (middle to final third)
- “Look Far” finding the furthest most pass to eliminate players/lines from the game.
Players: #9 #8,#10,#7,#11
- Work timing of movement of 2nd attacker to drag defender away from defender to create target zone to check into. (key players in this coaching point: #9/#10 & #8.
- Timing of 3rd man run underneath the 2nd attacker. Reconize which player(s) is the 2nd attacker (visual cue: highest player showing into windows. If you are not the highest option can you make a run underneath that player as ball is reaching him.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 8x8/10x10 grid size.
2. 4v2+ONE & 5v2+TWO.
3. Plenty of balls.
THREE INTERVALS OF 2 MINUTES/ 3O SEC REST. (4v2+1)
THREE INTERVALS OF 2 MINUTES/ 3O SEC REST. (5v2+2)
Instructions:
1. Players will be involved in part 1: 4v2+ ONE & part 2: 5v2 + TWO rondo activities.
2. Objective: Players retain possession and look to complete 10 passes.
3. If players complete 5 passes on a row without losing possession, they are able to play ball to opposite target.
3. Dynamic Stretches will included during the warm up.
Coaching Points:
1. Technical sharpness
2. Accuracy & Pace of pass.
3. Supporting player on the ball (correct angles & passing lanes)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. Set up as shown (Two zones of 25x25yds)
2. 14-16 players.
3. Plenty of balls.
THREE INTERVAL OF 4 MINUTES/1 MIN REST.
Instructions:
1. Players play 5v5 + 1 inside grid. (4 neutrals)
2. Attacking group must use central target to use 3rd man run and find pass to opposite target.
3. Central target cannot play ball to target. They can use bounce pass to player facing forward and/or find pass to player in advance of the ball.
4. As ball is played to opposite zone ALL players transition to new zone. (targets stay in same areas)
Coaching Points:
1. Ability to move opponent through ball movement. 1st look is always forward.
2.Can we make runs off the bounce pass. Wide penetrating runs (#2/#3)/Diagonal penetrating runs (#7/#11)
3. Timing of 3rd man run underneath the 2nd attacker. Reconize which player is the 2nd attacker (visual cue: highest player showing into windows. If you are not the highest option can you make a run underneath that player as ball is reaching him.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. Set up as shown (Two zones of 30x30yds)
2. 16 players.
3. Plenty of balls.
THREE INTERVAL OF 3 MINUTES/1 MIN REST.
Instructions:
1. Players play 5v5 +2 inside grid.
2. Black team plays 1-3-1 inside zone with a #9 in opposite zone.
3. White team has two CB's who play inside back third zone and 5 players inside middle third zone.
4. White team scores by passing ball to target players (yellow)
5. Black team scores on large goal.
6. Black team can send any number of players into final third. White can send one defending players in to back third zone.
Coaching Points:
1. Ability to move opponent through ball movement. 1st look is always forward.
2. Work timing of movement of 2nd attacker to create option by showing in passing window and playing in pocket between lines. Ability of #9 to create 2-3 yds from CB by disguise movements.
3.Can we make runs off the bounce pass. Wide penetrating runs (#2/#3)/Diagonal penetrating runs (#7/#11)
4. Timing of 3rd man run underneath the 2nd attacker. Reconize which player is the 2nd attacker (visual cue: highest player showing into windows. If you are not the highest option can you make a run underneath that player as ball is reaching him.
5. How many chances WE create on goal?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Set up as shown (50x35yds)
7v7 + Bumpers
One goal and players switch.
Team that scored stays in.
Bumpers join game.
Losing team becomes bumpers.
Coaching Points:
Minimal coaching points on topics addressed during the session.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
FIFA 11+ - WARM UP (10 mins)
Organization:
-Cones placed 5 meters a part for a total of 20 meters with 4 cones placed on each side of the grid 3 meters from the interior cones.
-Movements at 50 %,increase load/% as you progress
-Movements will be done 2x each, except jog (3x) and accelerations (2x)
Continuous Movement (Phase 1)
-Jog
-Jog/back-peddle alternating
-High knees
-Butt kicks
-Shuffling
-Karaoke
-Wrap Around
Dynamic movements (Phase 2)
-A Skip
-B Skip
-Open the gate
-Close the gate
-Double step leg kicks
-Leg Swings/Opposite Hands
-Kick and twist
Neural Prepatory Phase (PHase 3)
-45 degree angle cuts
-2 footed jump x 2 and accelerate @ 70%
-2 lunges and accelerate @ 70%
-Quick feet(horizontal shuffle between yellow cones) and accelerate 80%
-Quick Feet (High Knees)