Ian Dawson
| Name: | Ian Dawson |
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| City: | Pennsburg |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Who: #9/#10/#7/#11 & #6
What: Pressing and Disrupting play
Where: Attacking and Middle thirds
When: Immediately as opponent transitions to possession
Why: Force errors to win possession closer to our attacking goal

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical All technical attributes. Specific focus on technically keeping the ball |
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Tactical Identify whether to maintain possession and build or start a counter attack. |
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Physical Anaerobic endurance, physical strength to protect the ball |
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Psychological Aerobic endurance. |
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Social |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Technical Phase:
Red 1 plays to Blue 1 and counter presses. Red #2 must look to win possession of the ball and combine 1 pass and score in counter goals. Blue looks to score in Red counter goals.
Red 1 presses and disrupts player to direction with idea of Red 2 winning possession. Red 2 presses simultaneously on correct angle
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Pressing/Disrupting Skill Phase.
2v2 to x3 Goals. Blue 2 plays to Blue 1 and both Red press immediately on the pass and creates 2v2. Blues attack any-one of the three counter goals.
If Red win ball and score in any of the x3 goals = 2 goals
Switch roles first team to 7 goals or 5 minutes
Out of play= next 4 players restart game!
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Functional Phase:
Blue GK+5 vs Red 4: 7/11 play ball into #5/#3 or #2. Upon ball entering attacking third, Red press and look to win possession. If Red score without losing possession they get = 2goals, score within 5 passes = 3 goals.
Natural stoppage - reset and start from #7/#11 and next x4 red players enter middle third.
*No GK in Red net to emphasize high pressure to prevent shot over the top!
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
End Game
Team must posses ball for 5 passes before shot is allowed - this encourages possession style and opportunities to work on pressing and disrupting play.
If team wins ball back in attacking thirds and scores = 2 goals
Coaching Points
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Animation Controls (PCs, Macs, Laptops):
Play animation
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Back/Forward: Drag timeline button
Play Phase (15 mins)
Play Phase
6v6+x2N (half space goals)
Team focus is to press/disrupt immediately upon loss of possession and winning possession in middle/attacking third.
Coaching Points