| Name: | Pedro USSF A |
|---|---|
| City: | Chelsea |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
LFC Role Model: Diogo Jota
LFC Core Value: Commitment

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Integrated Warmup - Combination with Finishing:
Set up cones as shown in the image, at both ends of the field with 1 Goalkeeper in goal. Competition, Yellows vs Reds. Players to use the passing sequence before receiving the ball in the shaded area outside the penalty box. Strikers have only 2 touches (one to control the ball and the other to shoot) and the ball must stay inside the shaded area when shooting, otherwise, the goal doesn't count. After striker shoots he must complete agility circuit as shown above.
Station A - Figure 8
Station B - 2 in/ 2 out
PROGRESSIONS:
One Touch finish
Change movements at Station A & B.
Introduce a defender
KEY MESSAGES/POINTS:
-Quality of delivery
When in wide areas, players should focus on crosses or passes that have the right weight, accuracy and timing to allow the striker to finish on goal.
-Be clinical
Around the box, players should take limited touches to strike quickly whilst the Goalkeeper isn't ready, whilst concentrating on their shot selection such as driven or placement shots depending on their position when receiving the ball.
-Movement
Passing players should use creative movement away from the mannequins to receive and pass whilst the strikers need to be aggressive, to attack the ball and shoot on goal.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Combination Play - Receiving to Play Forward:
PROGRESSIONS:
KEY MESSAGES/POINTS:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG - Combination Play with Counter Press:
Setup as shown in the image above: 2 teams of 4 players + floater (white) who plays for team in possession. one middle line (3 large yellow cones). 2 goalkeepers.
The play begins with the pass from the coach to the attacking team (yellows). Yellow look to combine and score (at least 3 passes before they can shoot). Defending players (reds) look to quickly regain possession and counter attack the other way. Once they break the red line, the opposite team cannot follow them and they have 4 seconds to counter and score.
Timing of runs on the counter - red line is active offside line.
PROGRESSIONS:
- Allow 1 recovering defender to attempt to stop the counter.
- Manipulate overload
KEY MESSAGES/POINTS:
- Speed of play
- Players should look to play accurate and weighted passes quickly in order to combine and penetrate in the attacking 1/2 to create goal scoring opportunities.
- Different combinations
- Team in possession to use wall passes, penetrating passes, 1-2's, overlaps, underlaps and switches of play to combine.
- Width and depth to make pitch big
- In possession, the team need movement and shape to unbalance the opposition and link up to combine, with support around, ahead and behind the ball.
- Use LFC role models
- Use LFC values

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG - Combination Play:
PROGRESSIONS:
KEY MESSAGES/POINTS:
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Early Arrivals_Heading game (5 mins)
Early Arrivals - Heading Game:
Setup as displayed above: Two poles or large cones. Two small squares. Two teams, one ball server (S) on each team. One Goal Keeper.
One team starts the play, the server must throw to a player from his team who will try to score a header from inside their respective square. Once he has headed the ball, he then becomes the server, and the play switches to the other team who repeat the same steps. First to 10 wins!
KEY POINTS:
FUN!!!
-Head with the forehead
-Neck movements
-Winning mentality