Football/Soccer Session (Moderate): Open session (Start Time: 2022-05-25 17:00:00)

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David Scarth

Profile Summary

David Scarth
Name: David Scarth
City: Aberdeen
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Block 4, week 5


Aim


We will go back to basics this week with some general shot stopping drills to practice everything we have been doing this block



Equipment


Balls

Large cones

Small cones (4 colours)



Football/Soccer Session Plan Drill (Colour): Catch me

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Football/Soccer Session Plan Drill (Colour): Catch me
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Catch me (20 mins)

Catch me


Aim


A quick warm-up of traditional 'bulldogs'



Instructions


Gk's starting at one end have to get past the bull and to the other end


1. Running

2. Bibs tucking into shorts, bull has to collect the bibs

3. Bulls throwing a ball (below head height)

3. Bulls kicking a ball at runners (below head height)

4. Runners have to pass a ball while running, if the ball hits a wall, the 1st to finish joins the bull

5. Runners have to throw a ball above the head while running, if the ball hits a wall, the 1st to finish joins the bull

6. Runners have to throw a ball below head height while running, if the ball hits a wall, the 1st to finish joins the bull. 



Football/Soccer Session Plan Drill (Colour): Colours

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Football/Soccer Session Plan Drill (Colour): Colours
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Colours (20 mins)

Colours


Aim


To increase speed of movement in and around the goal



Instructions


The GK starts in the centre of his goal and facing out. 


The coach will shout out 2 colours, the 1 st colour the GK has to sprint out to touch and then he has to move to be inline with the 2nd colour. 


Once the GK has set, the coach will move the ball out from his feet and shoot on goal 



Progression


3 colours are call and the GK has to touch 2 colours and then move to set


2 shots are taken (the shot can be taken at any time where the GK will have a chance of stopping it)



Coaching points


  • The GK is moving at speed BUT always keeping the ball and player insight
  • The GK is setting with his weight forward and is reaching out for the ball
  • Secure hands, any loose balls are live

Football/Soccer Session Plan Drill (Colour): Up and at 'em'

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Football/Soccer Session Plan Drill (Colour): Up and at 'em'
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Up and at 'em' (20 mins)

Up and at 'em'


Aim


To help the GK gain speed getting up from the ground so he can be ready for a shot or two on goal



Instructions


The GK will start lying on his back or side with his outstretched hands in between the 2 markers


On command the GK will rise to his feet and set for an angled shot. We have to ensure that he is centre to the ball



Progression


As soon as the GK is on 1 foot, the coach can move the ball out from his feet and shoot


The GK will adopt different positions to rise from:

1. on back

2. Sitting, head between knees

3. facing away from the ball (early shot needed here)


Coaching points


  • The GK move at speed and is centred to the ball
  • Set position is attained 1st time
  • Balance and control

Football/Soccer Session Plan Drill (Colour): Time to move

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Football/Soccer Session Plan Drill (Colour): Time to move
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Time to move (20 mins)

Time to move


Aim


To have the GK moving at speed in order to stop a series of fast close-in shots



Instructions


The GK starts in the '12' position and on the outside of the inner circle


A series of numbers will be called out and the GK is to move to each number respectively to save the shot which will be aimed at the cones in the centre of the circle.


The GK must move around the outside of the large cones



Progression


The inner circle is widened out and the goals made larger


6 saves !!



Coaching points


  • The GK moves at speed and gets into a forward set position
  • Most saves should be blocks - does the GK move the ball away from the goal?
  • The GK is quick to be back on his feet

Football/Soccer Session Plan Drill (Colour): Oops

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Football/Soccer Session Plan Drill (Colour): Oops
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Oops (20 mins)

Oops


Aim


To have the GK receiving a high ball and making a quick throw to his teammate, only for him to lose the ball and take a shot on goal



Instructions


c1 will feed a high ball over to the GK who will throw this to any of the outfield players


The 2 players who never received the ball now become defenders


The player with the ball has to try to shoot and score


1 point for saving a shot

1 point for scoring a goal


Winner chooses the loser's punishment!!


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