Jack Quinn
Name: | Jack Quinn |
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City: | cardiff |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Technical focuses on key technical mechanics |
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Tactical When explaining each skill players will be asked how it will benefit their decision making practices in a game scenario. |
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Physical ABC's (agility, balance, co-ordination, speed). |
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Psychological commitment, concentration, motivation |
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Social communication (verbal/non-verbal), competition vs partner - can they beat their partners score? |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Technical quality of on-ball techniques |
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Tactical movement off the ball to receive/make space, quality of decision making on and off the ball |
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Physical effective use of ABC's (agility, balance, co-ordination, speed) |
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Psychological motivation, commitment, concentration, problem solving skills. |
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Social Working with a capable other, peer assessment, communication (verbal/non verbal), |
Organisation:
Pitch dimensions: 60 x 40 (wide channels 60 x 10).
Players put into 2 teams of 7 and 2 people are picked as ‘magic men/floaters’.
Practice:
Before the practice begins players will be shown clips of professional game scenarios of teams creating and utilising overloads in wide areas to score. Players will have a discussion with the coach about the importance of overloads in a game.
7v7 game with 2 ‘floaters’ to create overloads for the team in possession. Each wide area will be restricted to 2 attackers and 1 defender to create a 2v1 overload. Additional points scoring for scoring by utilising a 2v1 in a wide zone. The level of detail in coaching points will be limited to assess the players’ levels of understanding before the coaching practices.
Coaching Points:
Limited coaching points will be given out in this practice to assess players initial understanding.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Technical focuses on key technical mechnics |
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Tactical quality and speed of decision making, movements on and of ball |
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Physical ABC's - agility, balance, co-ordination, speed |
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Psychological concentration, commitment, motivation, problem solving |
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Social communication (verbal/non verbal),, peer supported learning, group discussion |
Organisation:
Players into 2 groups of 8. Split the pitch in half (2 30x40 halves.) Put players into pairs: pair 1 go into the left wide area; pair 2 in the central zone (strikers); pair 3 right wide area; pair 4 in each zone (defenders).
Practice:
Players will be restricted to their zones. Starting from a pass from the striker, attackers in the wide areas must utilise the 2v1 overload to get into the crossing zone (marked in red). The ball must then be crossed into the striker, who must take a first-time shot.
Progression:
Players in the wide areas can now use striker as an additional passing option to create a 3v1. The striker must stay in the central zone and is limited to 1 touch max.
Coaching Points:
- Winger (on the ball): quick decision making/ball speed, Fast and direct play,
- Winger (off the ball): movements off the ball - overlaps, come short to go long/go long to come short
- Striker: Always be an option off ball to combine, body position
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Technical quality of passing, receiving and turning techniques |
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Tactical Off ball movements to create overloads, speed and quality of decision making |
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Physical ABC's (agility, balance, co-ordination, speed) |
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Psychological concentration, commitment, problem solving |
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Social communication (verbal/non-verbal), peer assessment |
Organisation:
Players put into 2 teams of 4. Pitch dimensions remain the same as previous with the inclusion of goals in each of the wide areas.
Practice:
4v4 game with wide areas and a scoring zone. Only 1 defender is allowed to enter each wide area at any time. The practise aims to create and utilise overloads in wide areas to create scoring opportunities. Attackers are only allowed to score in the scoring zone (marked as the box in the diagram). There are no restrictions for the attackers dribbling and scoring through the central area, but they will be rewarded additional points from scoring chances that were created from wide areas.
If the defenders gain possession they can score in any of the two goals in the wide areas. Restrictions regarding the wide areas will also apply to the defending team if they attack.
Progression:
Restrictions on wide areas will be lifted, which will mean that attackers must create the overloads themselves.
Coaching Points:
- movements off the ball to create space for themselves or their teammates
- Speed of decision making/ball speed
- quick switches of play if the space on the ball side is condensed.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Technical focus on all technical mechanics |
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Tactical types of movements off ball to create space for self/teammate |
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Psychological commitment, concentration, problem solving, motivation |
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Social communication (verbal/non-verbal), peer assessment, teamwork, relation to professionals |
Organisation:
Same as previous
Practice:
The coaching points from the previous practices will now be applied and enforced into a game scenario. The match will begin with the same restrictions as before but will progress throughout the game.
Progression 1:
‘Floaters’ will now be taken out of the wide areas and will be restricted to the central areas.
Progression 2:
No restrictions on wide areas. Players must now look at ways to create overloads in wide areas.
Coaching Points:
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Technical Warm up - Pass/Move Practice (10 mins)
Organisation:
Players go in pairs and number themselves 1 and 2. Player 1 go outside of the circle and player 2 go inside of the circle
Practice:
Players will be carrying out a series of activities that focus on their passing, receiving, turning and first touch techniques. Players will have 2 minutes on each activity - 1 minute to practice and refine technique and a 1-minute competition.
Competition -
How many passes can players get in 1 minute? Each successful pass = 1 point, missed pass = -1 point. Can the player beat their partner?
Activity 1:
Player 1 starts with the ball. Player 2 drops into player 1 and plays a bounce pass. Once they have done this they find a new player 2 to play a bounce pass with and repeat the cycle.
Activity 2:
Player 1 starts with the ball. Player 1, who will throw the ball in the air to player 2 and player 2 will play a volleyed pass back to player 1. Once they have done this they find a new player 2 to play a volleyed pass with and repeat the cycle.
Activity 3:
Player 1 starts with the ball. Player 1 will throw the ball in the air and Player 2 will control the ball and pass it back to player 1. Once they have done this they will repeat the cycle.
Activity 4:
Player 2 starts with the ball. Player 2 will play a one-two with player 1, practising receiving the ball and turning on the back foot. Once they have done this they find a new player 2 to play a one-two with and repeat the cycle.
Coaching points:
Quality of technique execution
High tempo ball speed/decision making
Proactive play - thinking ahead rather than reacting to each scenario.