Football/Soccer Session (Academy Sessions): MCR Incremental overload (Start Time: 2021-06-27 08:45:00)
Description
Transition from basic 2v1 overload by increments of 2 players
SSG continuation of Magic players to give ongoing overload for team with possession

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
5 mins
Key Factors
- Session structured to always have an overload up to 5 v 5
- Quick transitions from attack to defence
- Keep high tempo by having balls ready and commencing play once the ball goes out or putting time limit on getting shots away
Organisation
- Play as two teams, with players organised at opposite ends of the pitch.
- Each pair behind the goal need a ball.
- Play starts with Red who go 1v1 with the GK.
- As Red shoots, 2x Blue players come onto the pitch to create a 2v1 in the opposite direction. As soon as Blue shoot, 2x Red players come onto the pitch and now create a 3v2. The game continues as a wave until 5v4 and then 5v5 so all player play
Look to reverse the order on round 2
Objectives/Key Coaching points
- Encourage quick reaction in the attacking and defensive transition.
- Players should look to play forward early to exploit the overload.
- Introduce the underlap/overlap
Progression
- Progress into a SSG.
- Introduce offside line appropriate to age level.
Look to engage the defender

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
10 mins
Key Factors
- Transition from attack to defence
- Use additional magic players to advantage
- Keep width
- Keep score
Organisation
- players already bibbed up - ask for volunteer from each team to be a magic player - bib them up in yellow to show the difference
- Once teams affectively using the overload transition magic player back into normal teams to finish
- If one team performing particularly well put conditions in place like have to move the ball from one side to the other or X number of players have to touch the ball first
- Possibly stop magi players from scoring (passes only)
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
5 mins
Key Factors 2 v 1 overload
Organisation