| Name: | Govinda Sharma |
|---|---|
| City: | DERBY |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
|
Technical Weight of pass into strikers feet & ability to play first time |
|
Tactical Anticipation by scanning to make quick decision |
|
Physical Body shape and angle when receiving in order to execute pass |
|
Psychological Decision making - safe pass or penetrating pass? |
|
Social Cues such as eye contact, verbal and physical instruction |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
|
Technical Penetrating pass by "punching ball" into striker, ability to lay off ball |
|
Tactical Recognise gaps in between defenders |
|
Physical Body position to receive in between gaps |
|
Psychological Confidence to punch ball and to support striker |
|
Social Use of cues |
Red: 4-3-3 (with no centre backs)
Blue: 3-5-2 (with no strikers)
*Blues now have one screening player*
Before
Striker: find gaps in between defensive midfielders
Midfielders: find half-space ready to receive the ball - you will be 1v1 against opposing midfielder
Wingers: hold width to create space
During
Striker: scan to find midfield targets - option to player straight to winger now
Midfielders: scan to find next option - your decision
Wingers: look to receive from midfielders or from the striker
After
Striker: look to spin into box
Midfielders: support into the final third
Wingers: load into box

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
|
Technical Same as before |
|
Tactical Player ownership to create tactic to oppose def. team |
|
Physical Same as before |
|
Psychological Suggest tactical ideas |
|
Social Leadership |
Freeplay
Remove guidelines
Ball starts from CDM
Allow players to set up their own formation and tactics
Encourage players to change tactics as play resets
Allow for half-time break
Points system:
Blue 1 goal for scoring in mini-goal
Red 1 goal for scoring in big goal
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Screen 1 (15 mins)
Red: 4-3-3 (with no centre backs)
Blue: 4-4-2 (with no strikers)
1) Ball into strikers feet as target - start unopposed
2) Lay off to midfielders - start unopposed
3) Play into wingers feet and freeplay
Blues look to win ball and counter into small goals - once ball is regained, restart from CDM
Full backs allowed to support if necessary
Progressions:
Allow defenders to step onto striker
Allow defenders to anticipate lay off to midfielders
Before
Striker: drop into space - prepare as a target to lay off to midfield
Midfielders: find half-space ready to receive the ball
Wingers: hold width to create space
During
Striker: scan to find midfield targets
Midfielders: scan to find next option - your decision
Wingers: look to receive from midfielders
After
Striker: look to spin into box
Midfielders: support into the final third
Wingers: load into box to score goals