Hockey Session (Under 16s): U16G_Tactics Out of Possession_Pressing #1

Profile Summary

Thomas Barton
Name: Thomas Barton
City: Edinburgh
Country: United Kingdom
Membership: Adult Member
Sport: Hockey

Description

Session objective: Establish what excellence looks like in player to player marking. 


Hockey Session Plan Drill (Colour): Pitch Space

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Hockey Session Plan Drill (Colour): Pitch Space
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Pitch Space


Hockey Session Plan Drill (Colour): Drill One: Deny possession circle

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Hockey Session Plan Drill (Colour): Drill One: Deny possession circle
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Drill One: Deny possession circle (5 mins)

Diamond of four players surrounds a 1v1 in a small centre circle. The defender is player to player marking the attacker in the circle. The diamond four pass the ball between them trying to create an opening to pass to the attacker. The defender tightly marks the attacker and tries to intercept any pass made to them.  

Coaching points: 

- Stay touch tight and in front of the attacker. WHY? This puts you in the best position to stop them getting the ball. 

- Stay on the hot line, the line between the ball and the player. WHY? This puts you in the best position to stop them getting the ball.

- Make it aggressive. WHY? You need to physically dominate the player you are marking so they can't move to receive the ball

What does good look like:

- Loads of intercepts 

- Player in middle struggling to get on ball 

- Aggressive marking 


Hockey Session Plan Drill (Colour): Drill Two: Player to Player Rondo

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Hockey Session Plan Drill (Colour): Drill Two: Player to Player Rondo
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Drill Two: Player to Player Rondo (15 mins)

Two teams of five. 3v3+2 in square. Can flex to 4v4 in middle of larger square if it works better for numbers.

Each team has three players within the square and two additional players at opposite sides of the square, who must stay outside the square. 

A team will start with the ball at one of their external players. This player must pass the ball to one of their internal players. These players must then work the ball to the opposite external player. External players cannot play long to each other. Internal players can play back to the external player who passed them the ball, this player can't be tackled.

Meanwhile the opposition team are player to player marking within the 3v3. They are looking to intercept or disposes and then work the ball to one of their end players. They will then try and work possession of the ball across the square to their other external player. 

Coaching points:

- Stay touch tight and in front of the attacker. WHY? This puts you in the best position to stop them getting the ball.

- Stay on the hot line, the line between the ball and the player. WHY? This puts you in the best position to stop them getting the ball.

- Make it aggressive. WHY? You need to physically dominate the player you are marking so they can't move to receive the ball

What does good look like:

- Excellent: Attackers do not get ball. Ball is intercepted. 

- Good: Attacker gets the ball and cannot play forward 

- Bad: Attacker gets the ball and can play forward 


Hockey Session Plan Drill (Colour): Drill Three: Player to player channel defence

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Drill Three: Player to player channel defence (15 mins)

Playing down two channels. 3v3 turns into 5v4.

Central player on 25 plays ball into 3v3. They are feeding the opposite team who are trying to get the ball over the halfway line. If they get the ball over the halfway line the exercise is dead. Meanwhile the other team are player to player marking within the 3v3. They are looking to intercept or disposes and then attack the goal. When they obtain possession and attack goal the player who fed the ball in plus a high forward are added to their team giving them 5, the other team receives a high defender, making this a 5v4 at goal. 

Run alternate sides. High players active for both channels. Stay in roles for 5 reps then change roles. 

Coaching points:

- Stay touch tight and in front of the attacker. WHY? This puts you in the best position to stop them getting the ball.

- Stay on the hot line, the line between the ball and the player. WHY? This puts you in the best position to stop them getting the ball.

- Make it aggressive. WHY? You need to physically dominate the player you are marking so they can't move to receive the ball

What does good look like:

- Excellent: Attackers do not get ball. Ball is intercepted.

- Good: Attacker gets the ball and cannot play forward

- Bad: Attacker gets the ball and can play forward


Hockey Session Plan Drill (Colour): Short Corner Practice

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Hockey Session Plan Drill (Colour): Short Corner Practice
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Short Corner Practice (10 mins)

10 minute break for corner practice. Focus on the following options:

1. Near castle. Slip left. Back post deflection. 

2. Far castle. Near castle stopper runs in for p spot deflection.

3. Near castle. Slip left. Back to injector. Far castle and right option run in for deflection. 


Hockey Session Plan Drill (Colour): Drill Four: Player to player SSG 1

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Drill Four: Player to player SSG 1 (15 mins)

Small sided pitch. 3v3 within central channel. 2v2 at either end. 

Attacking team are attacking the main goal. Defending team are defending the main goal. 

Attacking team feeds ball into 3v3 from the floating goal. The defending team are player to player marking within the 3v3. They are looking to intercept or disposes and then attack the goal near half way. The attacking team are looking to play through the 3v3 into the D and attack the goal. All players are live once the initial pass has been made. Once a team has attacked the game is reset. Swap roles after 10 reps. 

Any spare players to be in a 2v2/3v3 four goal game at side of pitch and are to be rotated in. 

Coaching points:

- Stay touch tight and in front of the attacker. WHY? This puts you in the best position to stop them getting the ball.

- Stay on the hot line, the line between the ball and the player. WHY? This puts you in the best position to stop them getting the ball.

- Make it aggressive. WHY? You need to physically dominate the player you are marking so they can't move to receive the ball

What does good look like:

- Excellent: Attackers do not get ball. Ball is intercepted.

- Good: Attacker gets the ball and cannot play forward

- Bad: Attacker gets the ball and can play forward


Hockey Session Plan Drill (Colour): Drill Five: Player to player SGG 2

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Drill Five: Player to player SGG 2 (15 mins)

6v6 small sided game. 

Plays as normal game, however, any sideline ball is replaced by a pass in from an external player on their team. A 10 second pause is taken to allow the defending team to match up with player to player marking, the pass is then played into a fully marked team. Swap players on the outside every couple of minutes. 

Coaching points:

- Stay touch tight and in front of the attacker. WHY? This puts you in the best position to stop them getting the ball.

- Stay on the hot line, the line between the ball and the player. WHY? This puts you in the best position to stop them getting the ball.

- Make it aggressive. WHY? You need to physically dominate the player you are marking so they can't move to receive the ball

What does good look like:

- Excellent: Attackers do not get ball. Ball is intercepted.

- Good: Attacker gets the ball and cannot play forward

- Bad: Attacker gets the ball and can play forward


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