Matt Parris
Name: | Matt Parris |
---|---|
City: | hcmc |
Country: | Viet Nam |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Player 1 passes the ball to there partner you controls and pass back.
3 types of passes.
1 - drill - acute angle, strike with laces, head over the ball. Hard and low.
For when you have space between players
2 - Chip pass - slightly more angle, hit under the ball. up and down.
For when you need to loft it over a player
3 - curve - big angle, use inside of toes, curve
For when you need to curve the ball around someone.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Tech / Skill
Switching the play
25 x 10 yards
1.
1 player in the middle cone, pass out the outer cone who then switches the ball to the other side. Player use different combinations (above is a example) trying to use the middle player were posiible to change the angle.
2. Same as 1, defender add for extra pressure.
P- increase the space
P- add more defenders in
R - reduce the space
R - increase the time allowed on the ball
- communication
- look before receiving
- select the type of long pass of the situation.
(SECTION 2 ONLY)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Switching the play
A play 2v1 against D. 3-4 passes in their area then switch the play across to the other side. If D intercept then the y change places.
P - add more D
P - increase the space if possible
P - allow 1 D to enter the attacking area
R - Reduce D
R - Reduce the distance between the A areas
To progress remove the areas let the players go anyway still 2v1 (teams). A have to get the ball to a tall cone in the corners by switching the ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
7v7 match play
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Developed with Partnership Developers, a division of Kyosei Systems.
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Warm up and injury provention (15 mins)
FFV standardised warm up and injury provention