Alexis Nieves-Richards
| Name: | Alexis Nieves-Richards |
|---|---|
| City: | Highlands Ranch |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 15x15 area set up as shown
2. Place a Pugg Goal in the middle of the circle.
3. All players start in the playing area.
4. Dedicate 2/3's of your players with the ball, and 1/3 players without a ball are the "Pirates."
Storyline/Instructions:
1. Instruct the "Pirates" without the ball to defend the players with the balls.
2. Once the Pirate wins the ball, they attempt to score on the Pugg Goal in the middle of the circle.
3. If the Pirate scores the goal, that player becomes a Pirate.
4. Play continues until the last player with the ball wins.
5. If the pirates have a hard time getting started, the coach can help the pirates at first.
Coaching Points:
Attacking: keep the ball close with head up so the players are aware of defenders and safety areas (space). If the ball is lost, recover quickly and fight to win it back.
Defending: Transition quickly from defense to offensive and stay focused once the ball is won, and find the target.
Progressions:
1. Make the playing area smaller
2. Increase the number of pirates
Regressions:
1. Increase the playing area
2. Decrease the number of pirates
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
POP - 1 (15 mins)
Organization:
1. 15x15 area set up as shown
2. Place a Pugg Goal in the middle of the circle.
3. All players start in the playing area.
4. Dedicate 2/3's of your players with "tails" (pinnies), and 1/3 players without pinnies are the "Pirates."
Storyline/Instructions:
1. Pirates are trying to pull the "tail" of the players.
2. If a pirate pulls a tail, they then try to throw it into the goal before the player tags them.
3. If the pirate gets tagged before they put the "tail" in the goal, they must hand the "tail" back and try again.
3. If the Pirate puts the "tail" in the goal, that player becomes a Pirate.
4. Play continues until the last player a "tail" wins.
5. If the pirates have a hard time getting started, the coach can help the pirates at first.
Coaching Points:
Attacking: Head Up, find open space to run into, check shoulder
Defending: Head up, look to cut of run of attacker, use the lines as help
Progressions:
See next slide