| Name: | David Kenney |
|---|---|
| City: | Austin |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Guiding Questions:
1) How fast should you dribble at the defender?
2) How do you support your teammate?
3) What are the cues the defender gives that tells you?
how to attack?
Common Language:
Drive- Dribbling at speed directly at the defender or into space.
Take your space - Dribble into the space the defender is giving you when they are not pressuring
Distance- How far are you from your teammates
Change the Angle - Are you creating a good angle for passing. Moving to make passing lanes.
Head up - Looking for the cues and options.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
|
Technical The player will be able to dribble at speed, slow down when needed and play hard accurate passes to teammates. |
|
Tactical The player will be able to recognize and verbalize the cues of the defender to decide how to play the numbers up situation. Players will be able to support ball carrier with proper angles and distance. |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Players will play 2v1 and progress to 3v2. Allow both teams to play as defenders and attackers.
Defender will play the ball across to the attackers will go 2v1 to a single goal. If the defender wins the ball, they can go to either counter goal.
Attackers should read the defenders cues to tell them what they should do. If defender is dropping back, ball carrier should dribble quickly, slowing down the closer to the defender they become and take as much space as possible. When the defender steps to pressure ball, attacker passes to teammate
Progressions: Move to 3v1 and then 3v2
CPs:
- Take your space.
- Read the cues of the defender.
- Stength and accuracy of pass.
- Angle and Distance of supporting player.
- Quick movement after pass.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Coach will start the game by playing the ball to a team and that team will start with 3 vs 1 defender. The team that does not recieve the ball needs to quickly talk abnd figure out who is going to be the the 1 defender. Teams play 3v1 to goal. Coach will play the ball to the other side and the play continues.
Progression: 3v2, 4v2
Players need to read the cues of the defender and decide if they are taking space or finding the open player. Dribble at speed and slow down as distance to defender is reduced.
CPs:
- Take your space.
- Read the cues of the defender.
- Stength and accuracy of pass.
- Angle and Distance of supporting player.
- Quick movement after pass.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Scrimmage with extra scoring opportunity. Coach dictates the formation ex: 1-2-3-1 vs 1-3-1-2
Coach will look for numbers up situations. If a team can yell "NUMBES UP!" the team recieves 3 points. Goals are worth 1 point.
Progression: Teams yell out numbers when the are up: "3v2!"
CPs:
- Recognition of numbers up opportunity
- Take your space.
- Read the cues of the defender.
- Stength and accuracy of pass.
- Angle and Distance of supporting player.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Technial Warm-up
Groups of 4-5 players. Teams must pass the ball in chronological order. After they pass the ball, the player needs to run, touch a cone and find a new space within the grid. This is to help the players become to moving after passing the ball
Progression 1: Same idea but now players will cross into different grids. Now there will be some traffic. Players will have to adjust their angle based on who is in the way. Still in passing in order and touching the cones.
Progression 2: Still mixed, players are no longer touching cones but need to move to a different area of the field after passing.
Coaching Points:
- Stength and accuracy of pass.
- Communicate who is next
- Angle and Distance of supporting player.
- Quick movement after pass.