Ryan Bjelland
| Name: | Ryan Bjelland |
|---|---|
| City: | San Antonio |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Edgemont clinics: U8/9 Drag turn technique

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Cones and puggs as above. Entire grid is approx 30x30. Players in two lines as shown. all players with balls.
Instructions:
Players make eye contact with player across the grid, then dribble their ball forward and preform drag turn technique. Players then immediatly try to score in the pugg goal. After scoring, players retrieve their ball and return to line to go again.
Coaching Points:
* Proper drag turn technique (pull ball back with sole of foot, turn with outside of opposite foot)
* Game speed after technique is good
* Good passes into the goal (inside of foot pass secondary outcome)
Progressions:
1) Give teams 2 minutes to score as many goals as they can. Team with the most goals wins. Play three 2 minute games.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
As above. Grid approx 30x30. Add grids and adjust space as needed. Two lines of players, one with the balls as above. Two pugg goals as above, with closest goal to the lines at a angle.
Instructions:
Players make eye contact and the game starts on attacker's first touch of the ball. Attacking player can score at either goal for a point. Defenders can score a point by dribbling through the blue cone line opposite the pugg goals. Players switch lines after going.
Coaching Points:
* Timing of move/using defenders momentum against him
* Head up while dribbling/use of arms to feel defender
* Good technical execution of drag turn
* Qaulity of finishing
Progressions:
1) Same game, near goal is worth points if they score in it, 3 points if they preform a drag back turn on a defender to score. Far goal is worth 1 point.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Field 30x30 as above with pugg goals. Players play 3v3 or 4v4.
Instructions:
Soccer rules. Kick in's instead of throw ins.
Coaching Points:
* Use of drag turns during play (visual cues)
Progressions:
None
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
Recovering defender Tag (15 mins)
Organization:
Two channels as above. One red channel, one blue channel. Players in two lines on one end of the channel as above. Channels approx 15x30, field approx 30x30. Add more channels as needed.
Instructions:
Players make eye contact, and game is live on defender's first movement. Attacking players attempt to run through the red side of the grid for a point (a and b runs above). Defending player tries to tag attacker for a point. Players switch lines after going.
Coaching Points:
* Building momentum in the defender before using a fake or turn
* Three options to score: 1) Beat defender with speed (run b above) 2) Fake defender (run a) and 3) Turn (not shown)
* Full speed during play
Progressions:
1) Juggling challenges