HSC Coaches
| Name: | HSC Coaches |
|---|---|
| City: | Hillsborough |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same as Stop Start Race
With 2 goals. Shown above.
Instructions:
White and Yellow begins activity and Red and Blue reacts off his/her movement. W/Y plays to goal 1 (2points) or goal 2 (1point).
Defender plays full pressure on their side. If no goal is scored defender gets point.
Coaching Points:
If defender engages early, how can I keep possession?
How do I create space/separation to get shot at goal?
What if defender is; behind/level/in-front?
What if defender reads u-turn/sole-push?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same as Stop Start Race
With 2 goals. Shown above.
Instructions:
White and Yellow begins activity and Red and Blue reacts off his/her movement. W/Y plays to goal 1 (2points) or goal 2 (1point). Attacker must dribble to defenders area to score.
Defender plays full pressure on their side. If no goal is scored defender gets point.
Coaching Points:
If defender engages early, how can I keep possession?
How do I create space/separation to get shot at goal?
What if defender is; behind/level/in-front?
What if defender reads u-turn/sole-push?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
2 fields, 3v3 on each.
Instructions:
1 goal on each end of the field. Game rules apply.
Allow players to decide if '1-2' formation or '2-1'.
Coaching Points:
- Reinforce all prior coaching points.
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Stop Start Race (20 mins)
Organization:
4 channels as per diagram
Approx area size 5x15yds. 3
players per channel.
Instructions:
Attacker (red) begins and defender (blue reacts to his/her movement).
Attacker aims to get over either end line for 1 point. If defender is within arms reach, he/she gains 1 point and no point for attacker.
Change roles after each race.
Coaching Points:
If defender is level/ahead: turn
If defender is behind: speed
Progression:
Part 1 - No ball
Part 2 - Attacker only has ball
Part 3 - Attacker and Defender has ball
Part 4 - Attacker can go to defenders side to get extra point