Federico Sanmartin
| Name: | Federico Sanmartin |
|---|---|
| City: | Oakville |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: 20*20 grid. Two mini goals on one end line (numbered #1, #2). Server on the side with a supply of balls. Defenders lined up in between the two goals. Attackers at the opposite corner. Have two set ups.
Players: all, split into two groups.
Description:
Server plays the ball out to the attackers (blue) and in the process calls out the number of the goal they are to attack. If the defenders (red), win the ball, they are to play the ball back to the server.
Progression:
Award more points for scoring on the appropriate goal called, but allow for a score on the other goal.
Attackers go to whichever goal they prefer.
Key Factors:
1. Individual defending principles - close down, slow down, sit down.
2. Second defender - angle/distance of cover.
3. Speed and angle of approach.
4. Communication.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: Just over half the field; One large goal; two 5*5 grids (waiting zones) at midfield. Supply of balls just outside the center circle, on the defending side.
Players: 16-18 players. 7 red + GK v 6 blue + server. 2 wingers in the waiting zones.
Description: Play starts with the server playing out to blue. Blue look to attack the large goal. Red score a point by playing the ball into the server in the back half of the center circle. 3 points = 1 goal. The server can act as an outlet player for blue. Server has two touches to play. Blue cannot cross half way line.
Progression:
Wingers can come into the play when the ball is in the opposite side to seal off space and dissuade opponents from playing a ball into the space when the midfield trio is pulled across. The winger drops back out when the ball is won, ball goes out of play or on a restart.
Key Factors:
1. Red HM tries to screen passes into the strikers.
2. Other red mids pressure the ball and seal of space.
3. Red work to keep a tight triangle - communication!
4. Move as a group, move as the ball travels.
5. Nearest defender / mid pressures the ball to prevent forward passes. Second mid player tries to close off forward passing lane to 2nd / other strikers or "loose" marks.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: Half field at North Park. Balls along the outside and in the goals.
Players: 2 teams - 8 outfield and 1 goalkeeper for each team on field. Players manage any substitutions.
Description: Play 9v9 (including GK). All regular rules apply, including retreat line. Each team plays 1-4-3-1. Perhaps some coaching over, but otherwise allow for free play.
Key Factors:
All coaching points from the session - focus on individual /group defending principles. Lots of communication! Focus on safe play in own zone and building out the back efficiently. How can we prevent forward play?
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
SSG: Pressing and Marking (20 mins)
Set Up: 40*30 grid One goal on each end line. Supply of balls behind each goal.
Players: Three teams - 5-6 per team. Adjust according to numbers.
Description: Play 4v4 (plus GK). Halfway line is the offisde line as per regular rules. Condition the game such that any ball out of play or with any goal scored, play starts with one team. Or reward a goal with immediate possession. Play 3 minutes and then switch teams.
Progression:
Add a neutral player who supports the team in possession - create a numbers up situation.
Challenge: the team conceding the fewest shots, stays for another 3 minute round.
Ask one team to track and the other to mark zonally. What's the difference in approaches?
Key Factors:
1. When to press, when not to press - cues.
2. Who presses?
3. Individual defending principles - speed and angle of approach.
4. Communication.
5. Group defending - second defender (angle/distance of cover).
6. Balance - can we take away half the field?