Football/Soccer Session (Beginner): JDL-B2-CSC-W23 (Start Time: 2025-04-22 17:00:00)

Profile Summary

Nethan Doungmanee
Name: Nethan Doungmanee
City: Sydney
Country: Australia
Membership: Adult Member
Sport: Football/Soccer
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Description

In this session, we want to improve the player's ability to go 1v1 to create goal-scoring chances. The ability to unlock the game in a 1v1 moment is critical to a team's success towards attacking the opposition's goal. The core skills of this session incorporate all aspects, and players should be encouraged to role-model their favourite 1v1 attacking footballer.
Football/Soccer Session Plan Drill (Colour): Skill Intro: 1v1 Read and React

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Football/Soccer Session Plan Drill (Colour): Skill Intro: 1v1 Read and React
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Skill Intro: 1v1 Read and React (10 mins)

ORGANISATION: 

  • Set up stations with 4–5 players per group and evenly spaced cones (side and middle).
  • One attacker tries to reach a cone without being tagged; side cones = 1 point, middle cone = 3 points.

  • Defender earns 1 point for tagging; switch roles after each round.

PROGRESSION: 

  • Include the ball (see diagram 2). The defender passes the ball to the attacker. The attacker must dribble to a cone.

COACHING POINTS:

  • "How can you trick him/her?" - Encourage players to take on an opponent.

  • "Get free to score" - encourage positioning, duels or movement to score goals.

  • "Take the shot" - encouraging a goal or end outcome after a 1v1 duel.

Football/Soccer Session Plan Drill (Colour): Skill Game: Simultaneous 1v1 duels

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Skill Game: Simultaneous 1v1 duels
This session includes animated drill(s) Save Image: Football/Soccer Session Plan Drill (Colour): Skill Game: Simultaneous 1v1 duels Create Video:

Skill Game: Simultaneous 1v1 duels (15 mins)

ORGANISATION: 

  • Set up two teams for 1v1 duels, each attacking the goal in front of them.
  • After each duel, the attacker becomes the defender for the next opponent from the other team.

  • Once the first 1v1 is played (A), the player who attacks first (blue) becomes the defender, with a player from the opposite team (red) dribbling into play (B).

PROGRESSION:
  • If the defender wins the ball, they can score in their respective goal.
  • Rule where the attacker must score within 3 metres of the goal.
  • Change the starting positions of each team.
COACHING POINTS: 
  • "How can you trick him/her?" - Encourage players to take on an opponent.

  • "Get free to score" - encourage positioning, duels or movement to score goals.

  • "Take the shot" - encouraging a goal or end outcome after a 1v1 duel.


Football/Soccer Session Plan Drill (Colour): SSG: Score and put the cone on!

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): SSG: Score and put the cone on!
This session includes animated drill(s) Save Image: Football/Soccer Session Plan Drill (Colour): SSG: Score and put the cone on! Create Video:

SSG: Score and put the cone on! (20 mins)

ORGANISATION: 

  • Play a 4v4+2 game with neutral players out wide; adjust numbers as needed. Teams aim to score and place cones on a pole behind the goal they’re attacking.
  • Each time an attacking player scores, they must run and put one cone on the pole behind the goal they are attacking, before returning to play. 
  • This allows the defenders who conceded a quick opportunity to counterattack with an extra number.
PROGRESSION: 
  • If an attacker beats two defenders and scores without passing the ball, they can put two cones over the pole.
  • Add extra neutral players or allow them to come inside.
COACHING POINTS: 
  • "How can you trick him/her?" - Encourage players to take on an opponent.

  • "Get free to score" - encourage positioning, duels or movement to score goals.

  • "Take the shot" - encouraging a goal or end outcome after a 1v1 duel.

Build 3D sessions in seconds
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per year
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