| Name: | Frank Suppa |
|---|---|
| City: | Woodbridge |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Objective of session to to allow for players to work on running with the ball when received it in various scenarios by incorporating the technical and physical attributes. The drills are designed to be fun, competitive and demanding from a speed of play perspective.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- players split into 4 groups 3 (or 3 groups of 4)
Procedure:
- players race through 4 stages of the obstacle course performing a variety of fundamental skills (i.e.: forward/backwards running, skipping, hopping, bear-crawls, frog jumps, lateral shuffles etc.)
Coaching Points:
- team competition

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Divide you team into teams of three players each. Each team will need 6 balls,
- 3 balls are placed at each end of their playing area as shown in the diagram.
- The goal of the game is to get all 6 balls into the bucket area.
- The players will dribble the ball into the bucket and use the bottom of their foot to stop the ball and then run to the other side or back.
- Once they tag the player on the other side then that player will dribble the ball into the bucket, use the sole of their foot to stop the ball, and continue to the other side to tag the next player.
- The first team to get all six balls into the bucket wins the race.
After the race then you can leave the balls in the bucket and proceed to the Empty the Bucket race.
Coaching Points:
- Long touch out of feet and accelerate
- Speed, Speed, Speed !!!!

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 15 x 25 yard grid, larger if space permits.
- divide the group into 2 equal teams of 4 players each - NO GK
- unlimited touches to all players to start.
- players look to score by dribbling though one of the gates.
- each game is 4mins - each team plays each other once. Winner with most games won
Progressions:
- Can team score in assigned time (ie: 10 Seconds)
Coaching Points:
- speed of play = fast
- shape = TRIANGLES at all times
- decision making - keep head up
- creativity / attacking mentality
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Game (15 mins)
Organization:
- make a 30 x 25 yard grid, smaller if less players
- divide the group into 2 equal teams of 5 + GK required
- make the teams rotate GKs every 4 mins.
Progressions:
- one touch finish are worth 2 goals
- finishing with non-dominant foot worth 2 goals
Coaching Points:
- speed of play = fast (where possible)
- decision making
- attacking mentality
- team defending (everyone is behind the ball when it's lost)
- game management when in possession (don't simply kick it away)
- urgency to score when behind