| Name: | Pat Staunton |
|---|---|
| City: | SEATTLE |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Body position to receive and to pass
Quality of pass / movement

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Passing / Combination pattern. Players follow pass
See Diagram for sequence
Add Progressions as needed
Coaching points
- Body position
- Qualiy of pass
- Encourage 1-2 touch play
- Speed of play
- Angle and Depth of support
- Timing of movement

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4 v 2 transitional keepaway (change numbers if needed)
The attacking team have to keep the ball away from the 2 defenders. Upon winning the ball, the defending team try to play the ball into the opp. grid into their team-mates. Upon playing the ball across, the attackers now move across to keep the ball...2 defenders now transfer across to try and win the ball.
Progression - Add in additional defender / space as needed
Timing: 4 x 2 minute intervals (45 seconds rest in between)
Coaching points:
- Quality of pass
- Body positioning according to ball
- Angles and distance of support
- Quick press to win the ball
- Look forward when possible / How to play forward?
- Quick press from team who lost ball to stop ball going forward.
- Speed of movement to support

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2 v 2 keepaway with 3 targets.
Teams have to keep the ball away from the opposition and can use the outside targets to do so. Switch roles every round.
First team to 25 passes
A point is made every switch (5 points wins)
Coaching points:
Spacial awareness
1st touch away from pressure
Quality of pass
Movement of target players to find passing lane

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4 v 4 scrimmage
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Passing diamond variations (10 mins)
Passing Patterns:
Passing Diamond: Pass and follow and then work through S.A.Q equipment
1. Pass and follow counter-clockwise
2. Pass and follow clockwise
3. Give and go at middle cones
4. Overlap at middle cones
5. Dummy and Give and Go
Coaching points:
- Quality of pass
- Touch / step / pass
- Body position
- Purposeful 1st touch
- Direction / Purposeful check