Brian Seifert
Name: | Brian Seifert |
---|---|
City: | Sacramento |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Training for U6 players focusing on ball mastery and agility/coordination. Three stations 10 minutes each. Keep the players moving! Do 2 stations, give a water break, 1 stations water break, then scrimmage. If a player wants water, let them get it. If a player is crying or needs to go to the restroom, send them to their parent. Stop the last station with 20 minutes left regardless of the time into 3rd station. Always end each session with a cheer. We will do the same training on Monday and Wednesday.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 10x15 grids. 1 ball per game.
COACHING POINTS / KEY CONCEPTS
Players play 1v1 games until someone scores or the ball goes out of bounds. Do not allow the players to retrieve the ball after a goal. If the ball goes out of bounds, tell them to leave it and return to the line. Once coach is out of balls, have players retrieve all of them as a group and start again.
Play more than 1 game at a time. Hence, keep the line moving. Make sure players are ready before you put the ball in play. Look them in the eye and ask ready?. Then ask them to point to the goal they are scoring on.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Disk cones in 3 different colors, 10 flags, 4 cones, short ladders. (instead of large hurdles, use flags crossed at an angle.
COACHING POINTS / KEY CONCEPTS
Players run through the ladders (1 foot in each box or 2 feet in each box), weave the flags, dive through crossed flags, jump over cones. When first player is jumping, coach calls a color and players race to that color cone.
When first pair is out of ladders, send the next pair. Keep it moving. Have players go around course when completed. They will want to run back through.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones 2 yards apart with cones 8 yards across, 1 ball per player, Maximum 3 players per line.
COACHING POINTS / KEY CONCEPTS
Do each activity 3 times.
Non ball progression: Run, skip, gallop, side shuffle, run backward.
With ball progression: Players dribble with outside of toe toward the cone. Right foot only/inside cut around cone, Left foot only/inside cut around cone. Right foot only/outside cut around cone/ Left foot only, outside cut around cone, either foot, pull back at cone.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment /Players)
Cones to mark the field 20x15 cones to mark the goal or pugg goals. All extra balls at the coach in the middle
COACHING POINTS / KEY CONCEPTS
Encourage players to keep the ball. Do not tell them to pass or kick it. Always coach from the middle of the field. If the ball goes out of bounds or into a goal, play a new ball. Do not let them chase it.
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Maldini Challenge
ORGANIZATION (Physical Environment / Equipment / Players)
Cones in 10x15 grid. 1 ball per player and 1 pop up goal
COACHING POINTS / KEY CONCEPTS
Each player has a ball and must dribble in the area. 1 player in a bib (Paolo Maldini), takes the players ball and puts them in the goal. Once a players ball is in the goal, they stand next to the coach. The last player with the ball is Maldini in the next game. Coaching Points: stay in the grid, use cut moves to avoid the defender.