Football/Soccer Session (Academy Sessions): Defending Crosses: Cut Backs and from Wide Areas

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Aberdeen FC

Matthew Mackie

Profile Summary

Matthew Mackie
Name: Matthew Mackie
City: Portsoy
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

  • Session focus is on GK ability to deal with game-realistic crossing scenarios including:

  • Opposition playing through defense for winger to cutback for striker/ CAM
  • Opposition playing around defense for winger to cross between by-line and 18 yard box (from wide area)
  • Winger faking cross, cutting back and then playing an in-swinging cross
  • Winger faking cross, cutting back and setting for full-back who has arrived to support

Football/Soccer Session Plan Drill (Colour): Activation: High Ball Tennis Game

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Football/Soccer Session Plan Drill (Colour): Activation: High Ball Tennis Game
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Activation: High Ball Tennis Game (30 mins)

Set up/Organisation/Description:

  • Area size ranging from 10 x 10 to 20 x 15 depending on age and stage
  • Mannequins represent tennis net in middle, seperating area into 2 halves
  • 2V2 or 3V3 GKs depending on numbers
  • 7 aside goal placed centrally on back line of each side of pitch

Instructions/Explanations:

  • GK throws ball over mannequins (like ball going over tennis net)

  • Opposition GKs aim to prevent ball dropping on floor in their side of the court
  • If ball lands in your side of the court after being thrown over mannequins then opposition score a point
  • If you catch ball and prevent it from hitting ground, you can then attack oppositions court by returning with a throw
  • If a GK successfully meets the ball high, they can pop it straight back over in 1 fluid movement (Encourages GKs to attack ball at highest point with efficient timing and forces opposition to constantly adjust positioning and be ready for returned high ball)
  • Play to a points total i.e. first to 11 or a time limit i.e highest score after 3 minutes

Progression(s)

  • Players can now throw or strike from floor/hands to try and score into the 7 aside goals to score a point in addition to throwing over mannequins and touching floor as before
  • This forces GK to make decision on whether to defend goal or attack cross; encourages communication between GKs and also increases travelling to get to attack high ball (game-realism)
  • Another GK or coach can position in the middle near the net (shown with red player) and intercept/ change flight of the ball to cause uncertainty and force quick transition movements i.e. if green throw high over net towards yellow half the coach may intercept and strike back at the green goal causing them to quickly readjust and set to defend the goal

    i.e. coach may catch the strike from green when yellow have dropped then pop it high forcing yellow GK to be positive and attack ball in the air


Football/Soccer Session Plan Drill (Colour): Scenario 1: Winger Crossing Outswinger

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Football/Soccer Session Plan Drill (Colour): Scenario 1: Winger Crossing Outswinger
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Scenario 1: Winger Crossing Outswinger

Set up/Organisation/Description:

  • Striker with ball in hand centrally 8-10 yards from goal line
  • LW and RW in channels as shown

Instructions/Explanations:

  • GK starts out of position i.e. on 6 yards and drops back to take volley from striker (blue #2)
  • GK can then distribute to LW or RW (blue #3 and #4) who can cross from anywhere between 18 yard and by line from wide or can drive into box and play cut back

Progression(s) (Shown on right side)

  • Initial feed- GK passes to striker (red #2) who shifts ball either side and strikes from floor
  • Wingers (red #3 and #4) can switch play prior to crossing
  • Striker and opposite winger apply pressure by attacking cross and trying to score
  • Wingers can cut in and strike or pass to striker on edge of box for shot

Football/Soccer Session Plan Drill (Colour): Scenario 2: Winger In-swinger or Full-Back Crossing from Deep

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Football/Soccer Session Plan Drill (Colour): Scenario 2: Winger In-swinger or Full-Back Crossing from Deep
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Scenario 2: Winger In-swinger or Full-Back Crossing from Deep

Set up/Organisation/Description:

  • Set up with GK in goals
  • Striker on edge of box
  • Winger hugging touch line (blue #3)
  • Full-Back narrow behind winger (blue #2)

Instructions/Explanations:

  • Blue #4 (Initially CB) plays back pass to keeper
  • Keeper distributes to Blue #2 (replicates clipping to winger) but full-back gains possession
  • Full back plays to winger (Blue #3)
  • Winger then drives to by line before cutting back and crossing in swinger
  • When faking initial cross and cutting back, winger can also set ball for support full-back to cross first time

Progression(s)

  • Game-realistic crossing scenarios i.e. winger can play to striker who plays through for overlapping wing back
  • Winger can play to striker for strike or cut in and strike

Football/Soccer Session Plan Drill (Colour): Conditioned Game

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Football/Soccer Session Plan Drill (Colour): Conditioned Game
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Conditioned Game

Set up/Organisation/Description:

  • 2x11 aside goals facing each other (roughly 20 yards apart)
  • Winger in each channel (red#3 and red#4)
  • Striker/ CAM in central position (Black #1)
  • GK in each goal

Instructions/Explanations:

  • Ball starts with GK who can play to striker or either winger
  • If he plays centrally, the striker can turn and strike and play wide or through (i.e. between CB and fullback) to a winger
  • When a winger recieves the ball they can cross from deep, wide or drive in for cut back
  • Striker and opposite winger can attack crosses
  • If a GK conceeds 2 goals they switch; Aim is to stay in goals for as long as possible
  • If GK holds ball or conceeds, play resumes by GK distributing centrally or wide

Progression(s)

  • Add defender to increase game-realism- GK must be aware of defenders positioning and communicate clearly/ early

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Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
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75
per year
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