Football/Soccer Session (Academy Sessions): Distribution

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Nigel Nicholas

Profile Summary

Nigel Nicholas
Name: Nigel Nicholas
City: Bridgend
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Organisation (Practice Layout & Transition)

Distribution practice to improve distance and accuracy of passes out from GK. 


Football/Soccer Session Plan Drill (Colour): Pre warm-up

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Football/Soccer Session Plan Drill (Colour): Pre warm-up
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Pre warm-up (10 mins)

Description: GKs must shoot to hit the balls off the cones. Receiving GK limited to 2 touches to set up shooter; shooter has 1 touch for shot. Ball cannot go outside red cone area.  

Adaptations (Progressions & Regressions):

Regression: allow more than 2 touches for set up and shot.

Progression: 1 touch for both GKs; time limit per round of play.

Challenges, Conditions or Targets:

GKs to communicate with each other; who is setting up, who is shooting.

No ball outside red cone area. Cannot aim for same ball twice in a row.

Hit as many balls off cones in time limit period. 


Football/Soccer Session Plan Drill (Colour): Warm-up

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Football/Soccer Session Plan Drill (Colour): Warm-up
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Warm-up (25 mins)

Description:

1 - GKs play 1-2 passes to each other in straight line; touch cone after passing; run around cone after passing; pass diagonally. 

2 - Both balls to be played at same time following routes indicated by arrows. Balls cannot touch. GKs not to be in possession of 2 balls at any time. 

Adaptations (Progressions & Regressions):

Regression: Allow more than 2 touches for control and pass. 

Progression: 1 touch all around. Passes into hands - hand pass out.  

Challenges, Conditions or Targets: 

GK touch both cones after passing.

Ball to remain within cones.

Least amount of touches as possible. Most amount of passes without fault wins. 


Football/Soccer Session Plan Drill (Colour): Technical

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Football/Soccer Session Plan Drill (Colour): Technical
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Technical (30 mins)

Description: GK distributes quickly to multiple targets after receiving straight and angled shots. 

Adaptations (Progressions & Regressions):

Regression: Bring targets closer to GK. Start with underarm distribution and progress to foot passes.

Progression: Allow servers to follow shots to pressure GK. Move targets further away.  

Challenges, Conditions or Targets:

Time limit GK for distribution after save. Varying points value for hitting targets.

Saves must be different at each server.

Secure ball at each save; look for quick distribution; hit coloured cones without bouncing; score in small goal; follow distribution to rebound board?  


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