| Name: | Steve Gulliver |
|---|---|
| City: | Southampton |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
This session is to try and raise the intensity and desire levels of the team by makig it more competitive. Focus is trying to win the ball back as quickly as possible with high intesity mini games where there are forefeits and points for winning and losing.
5 C's focus-Commitment & Control
Before session challenge players desire and try to ignite a reaction. Ask players to state who they think will be winning and loosing players/teams of games to provoke a positive i will prove you wrong reaction.

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5 passes to score rondo/1 lap forfeit
Area: create 2 squares or circles. 10mx10m for approx 8 players in each.
Equipment : balls, bibs, cones/poles
Objective: Split players into 2 teams equally in each area. simple rondo game where 5 pases equals 1 goal. When a team achieves this the opponent runs out the gate and round the ouside of their area as quickly as they can. Whilst the opponeent are running their forfeit the team in the area try to complete as many passes as possible. Once a player passes they must go and run round a corner cone and then back in play to recieve a pass. This contiunes untill all opposition players retuen through the gate. There are 2 scoring games in this 1 practice. 1st game is the team with the highest number of forfeit runs loses. The 2nd game is the team that achieved the highest number of passes in one attempt whilst the forfeit run happens wins that game.
Key points:
Emphasise the need to press with intensity out of possesion & get back round quickly as possible to prevent the other team from racking up more passes. Emphasies the need for intensity to rack up as many passes as possible whilst the other team do the forfeit run. Inpossesion be light on your feet, mvoing into space, be alert with head up. keep ball on the floor as much as possible.
Progression:
No progression

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical |
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Tactical |
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Physical |
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Psychological |
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Social |
Area:
reduce pitch size to make it more congested and more conducive to pressing and changeover of possesion.
Objective:
Split players into 2 teams and play match with 3 second, 3 touch condition in defensive and middle third. Unlimited in attacking third. 1st objective 1 objective is to win possesion and make 3 sucessful passes. 2nd objective is the scoreline and to score more goals.
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King of the ring T.T (20 mins)
King of the ring T.T
Area: create 2 squares or circles. 10mx10m for approx 8 players in each.
Equipment : balls, bibs, cones/poles
Objective: select a pair to chase the rest have a ball each and are looking to protect their own ball. The chasing teams aim is to press/tackle and kick all thy balls out of the area as quickly as possible against the clock. When your ball has been kicked out you wait outside the area till the end of that round. Once time recorded 2 new chasers come in and repeat and the original chasers then have to protect their ball. Winning pair is the pair with the quickest time. Losing players perform nominated forfeit. This practice is duplicated in the 2nd area simultaneously.
Key Points: best to work as a team rather than Individual pressing. Use physical pressure within the rules of football to force errors or create opportunity to tackle. Promote reasonable force.
Progression:
Use the same rules and idea but only use 3 balls for the 4 reds and they are allowed to pass to each other instead of only protecting their own ball. The players all stay in tbf game if they are tackled. The time recorded is when all 3 balls are removed from the area. Winning pair is the pair with thy quickest time.