Toni Liz Richards
| Name: | Toni Liz Richards |
|---|---|
| City: | Abergele |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Organisation (Practice Layout & Transition)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Aims, targets, challenges and conditions as per screen 1
Final third practice screen 2:
team 1 dribble in and out of diagonal cones, reach the end and shoot. they then turn and face and become defender , who if wins the ball takes another shot on target.
team 2 dribble in an out of cones in a straight line, then they will be faced with 1v1 rondo to complete their shot.
both players recycle own balls, and join opposite cue to where they started.
progressions:
1st touch shooting on diagonal team
time limit on 1v1
Regressions:
less cones for the straight line dribble
allow RWB next to the straight line
Coaching for IP
mechanics of shooting
adjust speed , head over ball
point foot where you want ball to go
Coach OOP
during the 1v1 element , don't dive in
5 S of defending : shut down, sit down, stay down, showdown , sideline

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Aims, targets, conditions and challenges, as per screens 1 and 2.
3 teams of on the poles, plus a goal keeper in position in a 12x6 goal.
ball passed into 1 of the 3 teams, remaining 2 players on poles now form a team of 3,
aim is passing crossing and triangles to gain advantage over goal keeper and set off a shot on goal.
mannequins is one option, or bibbed defending players a progression.
mechanics:
shooting
defending
passing
control
coach IP
pass together, play what you see, back passing enables triangles and switching play, crosses prior to shoot pulls defenders and goalie to one side of goal
coach OOP
move as a duo , stay close, one press and one cover
retreat and press as a line
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Screen 1
UEFA C Licence: final third Carousel
Aim of practise is to score in the final third using crossing passes and switching play and 1v1, shots under pressure. added realism with dribbling/running with the ball down the wings prior to crossing.
conditions
Players minimum of 4, maximum 18
area size: 20x30 area with 12x6 goal , and keeper on the middle of the long axis.
pitch markings optional.
can set screen 1,2, and 3 within same area as semi circle , and passing start point of screen 3 is made of flats. remainder of cones and poles , colour co-ordinated for each carousel round. if have larger area and higher numbers of layers can set each practise in a different 20x30 area of pitch and run as carousel with 4-8 players taking turn in each practice and rotate.
targets
12x6 goal may need 3 if running carousel simultaneously with a coach manning each practice.
challenges
individual players, limit touches,
target hoops for top bins could be added to goal.
weaker foot for skilled individuals, to challenge and develop weaker foot
mechanics
passing for crosses:
shooting:
Final third screen 1
in move 1 , the player passes to the player at the top of the semi circle, that player controls the pass / or in progression takes a first touch directionally, then send the pass round the half of semi circle, direction decided by the coach, ( initially to the right for most players strong foot, then swaps after a few repetitions to the left to play the weaker foot for most). this is pass, and movements 2 in the diagram.
pass 3 is a cross from the starting player to the received player , who then shoots move 4.
immediately following the cross 3, this player comes to the top of the semi circle to receive the ball, this will be his /her turn to shoot at the end of the practice. the shooting player 4, will recycle the ball and join the cue at the end.
progressions
larger area of play for longer crosses,
start further away from goal , to manage longer shots
add in a target hoop within the goal for extra points
Regression
pass in diagonal through the semi circle to shorten the run and crosses
stick to stronger/dominant foot
closer shots to goal, by moving the goal forward
Coach IP
good passes,
control passes
right weighted passes
shooting mechanics
no OOP in this portion of the carousel