David Zook
Name: | David Zook |
---|---|
City: | Phoenix |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Attacking Objective: Players demonstrate that they can make back shoulder runs in the box.
Defending Objective: Players demonstrate that they can anticipate back shoulder runs and disrupt.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Play through, around, or over to score
DEFEND: Force ball carrier away from goal
Topic:
ATTACK: Adjust and Readjust to Shoot
DEFEND: Anticipate and Intervene
Who:
ATTACK: Forwards and CAM
Where: Final Third
When:
ATTACKING CUES: When BC separates from defender - shoot
DEFENDING CUES: Watch BC eyes, anticipate and go
What:
ATTACKING: Adjusting our runs, touches, and movements to create space and use it.
DEFENDING: Anticipate; Eyes on ball; If near ball step to pressure; if off ball drop to protect goal and cut off passing angles.
Layout: 30 x 45
Restrictions: One touch finish if goalies aren’t present 3:8:1
Scoring:
ATTACK: One point for goal
DEFEND: One point for each recovery
Game: Regular Game;
Coaching Points: (1) Striker facing forward when striking the ball (2) Defender forces play wide.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Make back shoulder runs
DEFEND: Disrupt the back shoulders
Topic:
ATTACK: Adjust and Readjust to Shoot
DEFEND: Anticipate and Intervene
Who:
ATTACK: Forwards and CAM
Where: Final Third
When:
ATTACKING CUES: When ball swing to one side of box move to back shoulder or when ball is played forward.
DEFENDING CUES: When ball is moved to one side of the box
What:
ATTACKING: Adjust movement to back shoulder so player makes blind side run.
DEFENDING: Stay with man. Anticipate, close, or intervene.
Layout: 36 x 36
Restrictions: 2 If no goalie - one touch finish
Players: 4v4 with 4 bumpers.
Scoring:
ATTACK: One point for goal; one point for back shoulder run.
DEFEND: One point for each recovery
Game: Regular game with buffers. Offside line at the top of the box. Entry passes to the back shoulder runner come from the bumpers.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Objective:
ATTACK: Make back shoulder runs.
DEFEND: Anticipate and intervene.
Topic:
ATTACK: Adjust and Readjust to Shoot
DEFEND: Anticipate and Intervene
Who: 9, 8, 10 primarily
Where: Finishing Third :
When:
ATTACKING CUES: When the ball moves to one side of the box - attacker on opposite side move to back shoulder.
DEFENDING CUES: When the ball moves to one side of the box.
What:
ATTACKING: Adjust movement to create space to make a back shoulder run.
DEFENDING: Anticipate, close, or intervene.
Layout: Half field
Restrictions: either 8v8 with 8 conditioning or divide players in half; Two touch; 3 sessions; 8 minute games; 1 cycle. 3:8:1
Scoring:
ATTACK: One point for back shoulder run; one point for goal
DEFEND: One point for stepping tight to open attacker
Game: Regular Game; FIFA Rules
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up: Pull the Pinnie
Objective: Pull the pinnie.Working on agility, acceleration, timing, and vision; all needed for back shoulder runs. Plus, it’s fun.
Field Size: based on ability of players.
Scoring:
Time: 6 games; 1 minute each game; no breaks 6:1:0