| Name: | Shane Huff |
|---|---|
| City: | Ukiah |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30 Wide x 20 Deep
8 to 10 players (4 to 5 players each team)
Soccer balls start on one side of the grid with the Fleers
Four gates at each corner of the grid
Instructions:
Same Conept as activity 1
2v1
Attacking team trying to use numerical advantage to beat 1 defender
Switch after 3 to 5 rounds.
If defender WINS ball they immediately attempt to dribble though gates opposite of their line.
Coaching Points:
Speed of approach
Timing of Feints/moves
Change of speed
Change of direction
1st attacker: use the movements of 2nd attacker to beat defender off of dribble.
Weight of passes and spatial awareness of both defender and 2nd attacker.
2nd attacker attempts to make good movements off of dribbler (Introduce overlap, diagonal run behind defender, etc)
---Timing of runs by 2nd attacker
Progressions:
2 attackers 2 defenders (2nd defender can only defend by moving on endline. Sprinting side to side trying to cover the gates.
2v2 with both defenders on the field of play

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Ogranization:
3v3 field: 24 by 34
4v4 field: 30 by 40
Instructions:
Free play
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Back/Forward: Drag timeline button
Feints and Moves 1v1
Organization:
30 Wide x 20 Deep
6 to 8 players (3 to 4 players each team)
Start with NO soccer balls (1 ball per player on progression)
Four gates at each corner of the grid
Instructions:
Start without soccer ball 1v1.
Coach designates whcih team will be taggers and which team will be Flee.
The fleeing team will attempt to use feints and moves to elude tagger and run through one of the two gates on opposite side. If Fleer is successful then the next two start. Taggers attempt to tag fleer. If Fleer is tagged then next two players go.
Switch after 3 to 5 rounds.
Coaching Points:
Speed of approach
Timing of Feints/moves
Change of speed
Change of direction
With Ball:
Timing of moves
Speed of approach
Weight of touches on approach vs weight of touch after beating defender
Change of speed
Change of direction
DEFENDER WINS THE BALL THEY IMMEDIATELY DRIBBLE ATTACK TO OPPOSITE GATES
Progressions:
Each player has a ball
2 attackers 1 defender
2 attackers 2 defenders (2nd defender can only defend by moving on endline. Sprinting side to side trying to cover the gates.
2v2 free play