SMU MN Men's Soccer
| Name: | SMU MN Men's Soccer |
|---|---|
| City: | Rochester |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Rochester, MN
Minnesota Rush Soccer Club
Week 10 of 29 (Preparatory phase)
Practice 1: Maintenance session (Team tactical development, Periodized physical development( (50%)
Practice 2: Fitness session (Team tactical development, Periodized physical development( (90%)
Practice 3: Organizational Session (Team tactical development, controlled demands) (40%)
What: Create defensing shape
Where: Defensive half
Who: 1, 2, 3, 4, 5, 6, 8 Directly - 7, 9, 10, 11 indirectly
When: When we have number up, down or even in the defensive half
Why:
Principles: Create defensive shape
Sub-principles: Make team compact and keep it compact
Player Actions:
Coaching Points:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Recognize threats: unprotected space, time and risk
# of players and opponents: 2v3 to 3v4 to 4v5 plus goalkeepers from counter gates to goal
Space/Dimensions: 44x40y
Duration (work/recovery/reps/sets): 45 sec/45 sec/6/2
Constraints: Game start with 2 attackers and 3 defenders plus GK, after ball goes out for the first time we add
Method of scoring: Attacker by moving to an open dot/cone and defender from preventing the attacker to score
Coaching interactions (how/when):
Natural stoppages (Control load!)
Focus Team

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Recognize threats: unprotected space, time and risk
# of players and opponents: 7v7 (1,2,3,4,5,6,8 vs 1,6, 8,10, 7, 9, 11)
Space/Dimensions: 60x40y
Duration (work/recovery/reps/sets): 6 min /1:30 min/4/2 sets
Constraints: Regular game from goal to goal. Each player will be handled a color of cone (team). To defend play must have a cone in hand
Method of scoring: Regular rules
Coaching interactions (how/when): Natural stoppages
Focus Team

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Dominating 1v1
# of players and opponents: 4v4
Space/Dimensions: 44x40y
Duration (work/recovery/reps/sets): 10 sec/30 sec/8/3
Constraints:1v1 no balls, trying to beat defender to get first in the end zone
Method of scoring: end zones
Coaching interactions (how/when): Natural stoppages
Focus Team

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Create defensive shape
# of players and opponents: 2v GK to 2v2 + GKs ro 4v4 +Gks
Space/Dimensions: 44x40y
Duration (work/recovery/sets): 30 sec/10 sec/10
Constraints: 2 attackers against the goalkeeper (2 pairs going to the same goal), after first 2 balls are out they play 2v2 (same pairs). in the third moment a new team of 4 players comes in to play a 4v4 plus goalkeepers.
Method of scoring: Score goals and prevents goals
Coaching interactions (how/when): Natural stoppages
Focus Team

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Recognize threats: unprotected space, time and risk
# of players and opponents: 7V7
Space/Dimensions: 65x50y
Duration (work/recovery/reps/sets): 6 min /3 min/2 sets
Constraints:
Method of scoring: Regular goals
Coaching interactions (how/when): Natural stoppages
Focus Team
FINAL ACTIVITY: GAME

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Challenging and intercepting the ball
# of players and opponents: 6v3
Space/Dimensions: 44x40y
Duration (work/recovery/sets): 30 sec/10 sec/10
Constraints: 6v3
Method of scoring: recovery the ball
Coaching interactions (how/when): Natural stoppages
Focus Team:
- Get narrow and and close the center denying the through ball
Opponent:
Progression:
Increase/Decrease space to increase/decrease complexity or physical load
Add/remove dots to increase or decrease complexity
Add/remove attackers to increase/decrease complexity

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Recognize threats: unprotected space, time and risk
# of players and opponents: 4v4
Space/Dimensions: 44x40y
Duration (work/recovery/reps/sets): 2min/1min/6/2
Constraints: ball starts from coach or from defenders passing to attackers
Method of scoring: end zones
Coaching interactions (how/when): Natural stoppages
Focus Team

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Description:
Objective: Recognize threats: unprotected space, time and risk
# of players and opponents: 3v2 to 3v4 to 4v4 plus goalkeeper
Space/Dimensions: 44x40y
Duration (work/recovery/sets/reps): 6 min /3 min/2 sets/ 2 reps
Constraints: Regular game is played. At coach whistle playing marking the "ball" must leave and touch one of the lines before he/she can join the game again.
Method of scoring: Regular goals
Coaching interactions (how/when): Natural stoppages
Focus Team
FINAL ACTIVITY: GAME

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Objective: Recognize threats: unprotected space, time and risk
# of players and opponents: 9v9
Space/Dimensions: 60x50y
Duration (work/recovery/sets): 12 min/2:30 min / 2
Constraints: regular game with reduced space
Method of scoring: Regular goals
Coaching interactions (how/when): Follow objectives of the session
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Warm-Up (10 mins)
Objective: Recognize threats: unprotected space, time and risk
# of players and opponents: 12v1
Space/Dimensions: 44x20y
Duration (work/recovery/sets): 30 sec/10 sec/10
Constraints: Soccer rules for controlling the space with the body, attacker keep moving until he/she finds an open spot
Method of scoring: Attacker by moving to an open dot/cone and defender from preventing the attacker to score
Coaching interactions (how/when): Natural stoppages
Focus Team:
Opponent:
Progression:
Increase/Decrease space to increase/decrease complexity or physical load
Add/remove dots to increase or decrease complexity
Add/remove attackers to increase/decrease complexity