Jack Quinn
Name: | Jack Quinn |
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City: | cardiff |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Welsh Way Principles:
Understand when and how to deal with numerical advantages theopposition have.See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Using the correct technique when defending (Get in Line, Pressure on the ball, Deceleration, Body Position, Stay on toes, Be Patient, Decision) |
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Tactical Recognise the oppositions movement, Press quickly/defend the space, Protect the middle, Leave the furthest player |
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Physical Using agility, balance, co-ordination and speed to move effectively during the practice. As this practice will be played at a high intensity, good CV endurance is required to continue to consistently play at intensity throughout the practice. |
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Psychological Quick reactions during transitions, decision making in and out of possession. |
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Social Communication between teammates in and out of possession |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Reds have 5 seconds to score to ensure realism and fast defensive transitions.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Reds must quickly transition from attack to defence and get set in a good defending position early. The coach can give concurrent coaching points in this situation to enforce good practice. During the second defensive block, can the defender press/retreat within 5 seconds?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
The coach will make sure that the reds attack with a level of realism but the amount of coaching here will be limited. Concurrent feedback for the previous practice could take place here.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Thisis another opportunity to coach the reds on the principle of how todeal with overloads Work with them to minimise the impact of thespare player and nullify the numerical advantage within the 3v4. During the second defensive block can players press/retreat in 5 seconds?
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Wave Game - 1v0, 1v2, 3v2, 3v4 (20 mins)
Organisation:
- Area size: 36m x 44 (2 x 18 Yard boxes).
Practice:
Coach will play the ball into a central red player, who will attack the GK 1v1. Once the 1v1 is played out, a ball will be played into the central 2 players and a 2v1 will be played out. As soon as the ball is dead a third ball is played into one of the red wide players and the original red defender becomes one of the 3 attackers to create a 3v2 in theopposite direction. Once the 3v2 is played, the coach feeds in a finalball to the blues who are in a 4v3.
If the defender wins possession of the ball in any of these situations then they are allowed to attack the opposite goal underloaded and score a goal.
After 10 minutes the teams will swap roles and the blues will then begin with the 1vGK.
Roles of the coaches:
Coach 1: Work with the reds out of possession for the first half of the session and in possession for the second half of the session.
Coach 2: Work with the blues in possession for the first 10 minutes and out of possession for the second half of the session.
Coaches will look to split each defensive block into 2 segments. This will break down as follows:
Delivery:
Reds:
Block 1: Develop an understanding of how to protect central areas, show outside where possible and leave the furthest player when dealing with the overload
Block 2: Players will now press earlier and higher up the pitch to try and limit the space the blues have to operate in. Offsides will be introduced during this block to and help the defenders find success when pressing with an underload.
Blues:
Block 1: Develop an understanding of how to protect central areas, show outside where possible and leave the furthest player when dealing with the overload
Block 2: Blues will drop off and protect their own half to let the reds have the ball. Players will need to recognise the opposition's movement, defend narrow, show outside and leave the furthest player.