Jeremy Williams
Name: | Jeremy Williams |
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City: | Palo Alto, CA |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Key Learning Outcomes (1v1 Front and Recovering)
• Distance of touch (helps next action)
• Decision whether to keep going forward or change directin based on pressure and space
• Identification of the defender
• Identification of the space
• Attacking the space forward on the field (looking to penetrate)
• Who, What, When, Where, Why, How.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Set up same as previous activity.
Each player has a ball.
Instructions:
Two lines dribbling to opposite cones in the middle. Use the cone as a guide for when to do your change of direction.
Maradona ,Ronaldo Chop.
Player on bottom of grid (Player A) intiates play, they take their first touch to either side and the player on the top of the grid (Player B) reacts to that first touch, players should try to alternate between left and right sides-After players have the technique competition will be introduced-
Coaching Points (what, how, why, when):
• Decision of when to perform the turn.
• Quality of change of direction
• Push the ball out of feet to prepare for pass/dribble after the move (End Product)
• Head up before and after the move
• Can you do it without looking at the ball
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1) How-Technique of V-Turn or Ronaldo Chop
2) Why-to quickly move from an area of less space to more space, or to pull a defender wide to open space in the middle
3) When-As the defender is quickly closing down the available space can you recognize area of more space
4) Where-Wide areas of te field to move into the middle (
5) Who-Wide midfielders or overlappig wingbacks-#7,#11,#2 or #3
Progressions:
P - R - inside cut/ outside cut.
P-Player B passes accross the grid to player A, Player A takes their first touch toward one of the tall cones, Player B reacts to player A's first touch trying to arrive at the tall cone at the same time as Player A, (they are not trying to steal the ball) Player B changes direction, immediatly finds open gate and dribbles through gate, player B finds the gate infront of them and tries to beat player A back to the line
••For progression add tall cone, tell passive defender hy have to jog/run to the tall cone to arrive at the same time as th dribbling player.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same setup as before
Instructions:
Same game as before - only allowed to score once in the end zone. Next player goes when the ball is in the net or out of play. Attackers need to be aware of their defensive role immeidatly after scoreing.
Defender can tackle, if they win the ball they score on the counter goals near the start line
Attacker can go and score if defender forgets their role.
Coaching Points:
• When to drive into space v. change direction
• Application of change of direction move
• Dribble with pace
• Head up to assess options
• Acceleration after the move
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Progressions:
P-Goal directly in front is 2 points, other goal is 1 point-
Players can score from anywhere if players start takig shots from anywhere on the field introduce socring endzone
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same Area as before with Central Cones removed
Players divided into two teams
Instructions:
• Flying changes, but goals on the side (as shown in Graphic)
• Any ball over the end line or a goal in the Pugs the defending team steps off, and a new team comes on, the new team coming on starts with the ball
Coaching Points:
1) Identification of Space
2) Positive 1st touch (drive at defender, makes it easier to unbalance defender)
3) Smaller touches on the ball when approaching Defender
4) Unbalance defender with ball movement
4) Unbalance defender with body movement (Use of body to sell the fake)
i) Dropping the shoulder
ii) Looking opposite way
iii) Opening up of hips
5) Timing of Execution of move based upon space between you and the defender
6) Exit touch acceleration after move
7) Final touch of move bigger (allows head to come up)
8) Accelerate away if looking to continue to dribblE
9) Cut across defender, If looking to continue dribbling
Progressions/Regressions:
P-Players can dribble accross center line,
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Speed Agility, Quickness (With out the ball) Tag (5 mins)
Organization:
20x35 yard area, players split into 2 teams
Instructions:
Player A starts the game and gets a point for getting through a gate - doesn't matter which one.
As soon as Player A goes through either gate Player B sets off, trying to score through either gate. Player A has to recover and TAG player B before he/she gets through a gate.
Player C begins when Player B gets through a gate or is tagged., Player B must immediatly recover to defened
Keep alternating - first team to ten points wins.
Coaching Points(when, how, why):
• Moment of transition
• When to change direction (notice position of defender-where is their momentum taking them)
• How to change direction-short choppy steps to change direction quickly
• Use of body shape/angle to fake/feint
• Why to change pace-Accelerate after the change of direction, ensuring success of next action
• If using pinnies-Can we protect the pinnie, by using our body shape or position of body relative to the defender
Progressions:
P-Pinnies in shorts, taggers must pull the attackers pinnie to tag them.