Phil Townsend
| Name: | Phil Townsend |
|---|---|
| City: | Mold |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Aim: To get the players effective when moving at pace with the ball.
Session Prioirities.
- High Priority: Running with the ball,
- Medium Priority: Ball control,
- Low priority: POP - Move the ball forward,
Technical Mechanics.
1. Get ball out of feet,
2. Make contact with laces,
3. Head up,
4. Get into running stride,
5. Move quickly,
6. Anticipate change of direction and/or pace,

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Duration
- 10 Minutes,
Equipment
- As pervious.
Set Up
- As pervious, with the exception of all balls are placed in the centre diamond.The Activity
- 4 players start in each corner (wearing the associated coloured bib).
- Players then take it in turns to run to the centre diamond, collect a ball and dribble back to their square (red arrows). As they return, they high-five a team mate who runs to the centre to return another ball. This is repeated until all the balls are collected. total up each teams ball count and the highest wins.
- Repeat this 2-3 times, using L/R foot only.
- After this, do another 2 runs, but this time once the centre diamond is empty the activity doesn't stop. Instead all players are now free to run to another teams corner and steal a ball, running with it back to their own corner (black arrows). This activity continues for 30 seconds or so. At the final whistle, the team with the msot balls wins.
Progression
- Introduce gates to run through on the longer runs to encourage a change or direction and work on ball control / pace. Closer simulation to RL.
- Introduce a condition teams have to run to the opposite diagonal corner to steal the ball only. This should create head on running and force a change of direction and/pace.
Regression
- Smaller areas if too physical. Smaller groups if players bored/behaviour issues.
- Limit to 1 player allowed to steal at a time if too chaotic and mechanical observations cannot be done.
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Developed with Partnership Developers, a division of Kyosei Systems.
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Technical Activity (10 mins)
Duration
- 10 Minutes,
Equipment
- Cones, balls, bibs, players,
Set Up
- Area approx. 14 yards in length x 10 yards in width. Small 3 x 3 square marked with cones in each corner. Small 3 x 3 diamond set up in the middle of the larger pitch as in picture.
- 4 bibs of the same colour placed in each corner square, each square to have different coloured bibs. 4 Balls to be placed in each square also.
The Activity
- 4 players start in each corner (wearing the associated coloured bib).
- Players then take it in turns to run with their ball, 1 at a time, with any foot/foot surface, in a clockwise direction, to the next corner. Once a player arrives in the next corner they stop and wait. Their team mate can now leave the original corner and dribble to catch them up. Once all 4 team members have moved to the next corner, the player who originally went first runs with their ball to the next corner and again waits.
- This process repeats until all players have made it back to their original corner. When this happens the initial warm up has been completed.
Repeat the activity 2 further times, again going clockwise and then anticlockwise, progressing to only use 1 foot on each rotation.
Progression
- Introduce gates to run through on the longer runs to encourage a change or direction and work on ball control / pace. Closer simulation to RL.
Regression
- Smaller areas if too physical. Smaller groups if players bored/behaviour issues.