James Horner
| Name: | James Horner |
|---|---|
| City: | Heckmondwike |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
A series of practices designed to help players develop confidence and understanding when in possession in the final third.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Receiving / Passing / Dribbling / Turning |
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Tactical Scanning / Off the ball movement |
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Physical A,B,C's when turning and dribbling / Acceleration / Sprint Speed / Stamina / Strength in duels |
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Psychological Decisions / Awareness |
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Social Communication between teammates / Engaging |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Dribbling / Running with the ball / Turning / Ball control / Passing / Shooting / Scanning |
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Tactical Attacking space / Overloads / Switches of play to exploit possible 1v1s / Vision |
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Physical A,B,Cs / Acceleration & Sprint speed / Strength in duels / High intensity |
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Psychological Decision making / Awareness / Anticipation |
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Social Fun / Engaging / Teamwork / Communication |
Area Size
50mx35m (Small as possible to allow for lots of dribbling and interaction in tight spaces)
Equipment
Balls, Bibs, Cones, Goals.
Session Explanation
Game with conditions. This game has no corners and kick ins instead of throw ins. The conditions on the game are that players are only allowed a maximum of 2 touches or 5 or more, no inbetween. Encouraging quick play and, or dribbling / running with the ball. A further condition that could be added is that players can only pass the ball forwards, if a pass is played backwards or sideways it results in a free kick for the opposition.
Session Objectives
Coaching Detail
Encourage players to scan frequently.
Try create space for others both in and out of possession, draw opponents in with ball manipulation, bounce passes or runs off the ball.
Guided Questions

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Dribbling / Running with the ball / Turning / Ball control / Passing / Shooting / Scanning |
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Tactical Attacking space at pace / Overloads / Switches of play to exploit possible 1v1s / Vision |
|
Physical A,B,Cs / Acceleration & Sprint speed / Strength in duels / High intensity |
|
Psychological Decision making / Awareness / Anticipation |
|
Social Fun / Engaging / Teamwork / Communication |
Area Size
Half pitch 60mx45m
Equipment
Goals, Balls, Bibs, Cones
Session Explanation
Att v Def game. Teams will get four opportunities to score as many goals as possible before switching out. Offsides are in play as are throw ins, but not corners.
Play starts from any of the players stationed outside the playing area, once live players must try to score whilst being outnumbered, this is in the hopes that players recognise they must try different things and be creative to open space and develop scoring opportunities. If necessary play can be played back to a red on the outside to relieve pressure and re-start the attack, however the outside player is limited to two touches max.
Conditions can be added from the previous game to maximise the chances of achieving our session outcomes. If the defenders force a turnover they will score a point for passing out to one of the red players but will score two points if they can dribble it out over the line.
Session Outcomes
Guided Questions
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
SSG (20 mins)
Area Size
Each area 15x25m
Equipment
Goals, Bibs, Cones
Session Explanation
Teams rotate on and off as the game is very high intensity. 2 games run next to each other dependent on numbers. Teams play 3v3 if numbers allow, attempting to score against one another. If a team scores they stay on and will defend the next team of three that enter the game, the team that conceded will switch out quickly to avoid interacting with the game currently on.
Session Objectives
Coaching Detail
Guided Questions