Ryan Bjelland
| Name: | Ryan Bjelland |
|---|---|
| City: | San Antonio |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Mavericks Week 7.1 - Counter Pressing to win back the ball quickly to attack

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: 7 v 5 + 2 Rondo. Grid is 50 x 30, cut in half. Poles are between 10 and 15 yards apart centered at the mid-line. 4 small goals angled at each side of mid-line about 4-5 yards off of the field. Balls with coach for re-entry at mid-line, can be from both sides. Intervals are 2-3 minutes depending on the training periodization.
Instructions: The 7 look to possess the ball against the five. Can play 2 or 3 touch for higher levels. After 6-8 consecutive passes, the 7 look to score in the small goals that face their half. After a shot, the ball stays with the 7. If the 5 get the ball, they have unlimited touch to try to get the ball to the other side of the grid. The ball must cross the mid-line outside of the 2 poles and the touch line and must be below knee height. All players, but 2 from the original 7, shift over to the other side of the grid and the game resumes with the other team up 2 men. Typically, leave the same 2 players on the opposite half for the whole interval, and switch each time.
Coaching Points: For the 7, good spacing and quick 1 and 2 touch combinations to maintain possession. Near the ultimate pass, there should be an emphasis of setting up a teammate for a shot on goal. When the 7 lose the ball, they must react to close down the ball and win it back before it can be switched to the other side. Players near the mid-line must protect the passing lanes through the line to the other side. The 5 must work as a unit to compress space together. When the ball nears the mid-line, they need to show great agressiveness to win the ball and quickly switch sides. Quick reactions and good habits.
Progressions:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Space is 34x44. Can play with anywhere from 8 to 12 on each team plus GKs. There are 3 stations at each endline where players start from. Balls are located at the opposite corner of the grid and play will always start there. This exercise incorporates rest when the players are waiting to step on, so intervals of 5-7 minutes are appropriate. Play at least 2 intervals, switch the location of the balls to the opposite side in second interval.
Instructions: White starts with the ball and runs on the field with a ball, at the same time blue steps out to defend and prevent a shot. This initiates the 3v3 duel. If white shoots and scores or shoots and the ball goes off the endline, they stay for the next duel and a new blue team of 3 runs on with a ball to attack. Thus, a new 3v3 duel with the same white. If blue takes the ball from white and shoots and scores or misses, a new white 3 run on with the ball. Basically, anytime the ball crosses the opposing endline, the defending 3 are off and a new 3 from that same team run on with a ball. If the ball crosses the sideline, there are 2 options for rules. Either, the appropriate team takes a throw-in, or, the team that played the ball out is off, with a new 3 coming on.
Coaching Points: This game should be very hectic, chaotic, and fast. There is a demand for players to think and react to the rules as they happen fast, but to also step out and close down space. The attacking team is so close to goal that if the defenders give them any space, there is room to shoot, which means the defenders are likely to have to step off. Many 1v1 duels. Opportunity for attacking players to create and score, demand for all players to defend and support to prevent shots and goals. High physical intensity and high competitiveness must be balanced to eliminate injuries. Can institute a no slide tackles rule, all players must stay on feet. This also encourages proper defending and moving feet.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
40L x 44W
4v4 - tthree teams
4min games
Fitness - 2mins x 3 (Patrick - 75% progressive running and 12 yards sprints)
Instructions:
Rules - can not pass backwards until inside the opponents penalty area - try to encourage players to receive and play or combine forward.
No throw ins or corners - game restarts from the GK
Coaching Points:
Awarness to look ahead before the ball arrives
Ability to get open and arrange your body before the ball arrives
First touch to open up or create space
Ability to gain speed and run at players
Stay on top of teams to close and press
Progressions:
Free play to finish
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Technical - Double Diamond (10 mins)
Organization:
-2 balls working
-2 players at each marker.
Instructions:
-Players pass and follow around the grid. A to B, B to C etc.
-Rotation is always the same.
-Ensure drill works in both directions so players use their left and right foot.
-Add in different patterns and allow players to select one.
Coaching Points:
-Weight & accuracy of passing to the receiving players back foot.
-Players should commit to the pass. Pass the ball firmly.
-Movement off the ball to create space to receive the ball.
-1st touch & control – angle & weight.
-Scanning & awareness.
-Communication.
Progressions: