Mark Williams
| Name: | Mark Williams |
|---|---|
| City: | Swansea |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

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Organisation
9v9 game
Reds are lined up in a 4-1-2-1 formation
Blues are 4-2-2
Played on a 2/3 pitch with the touchline brought in 5 yards on each side to encourage combination play in confined areas
No corners - re-starts begin with the keeper of team who would have benfitted
Coaching Points
- Ask players "who can make 3rd man runs?" Because of the shape of our drill, the natural answer would be "Either 8 or 10" but there are more options than that
- for example, a pass from 4 to 10 laid back to 6 will create space for over-lapping FB's 2 or 3
- A pass from 4 to 10 to 3 could open up space for 9 to run into.
- Can players identify triggers which will prompt them to make the 3rd man run.
- As before, we are back to the quality of the pass and the timing of the run.
Conditions
- Because we are coaching Reds, we want them in possession as much as possible therefore Blues must shoot within 10 seconds if they win possession
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Drill (10 mins)
Key Factors
A relatively simple passing drill which introduces the passing pattern of "Up - Back - Through" which is the basis of 3rd Man runs.
Organisation
Cones are set up in a diamond pattern 20 or 30yds square (dependent upon age of players)
There is one player on each of cones 2,3&4
The waiting players are at the starting cone 1.
The first two passes (from 1 to 2 and 2 to 3) are played into feet.
The final pass - the most important of the phase - is played into space behind 2 for player 4 to run onto.
After passing, each player moves on to the next cone; Player 4 dribbles back to join the queue at cone 1.
(We don't want players geting bored standing around queuing, so consider setting up multiple drill areas if you have lots of players - realistically, a minimum of 6 players per group although will work with 5)
Coaching Points
- The first two passes should be straightforward (we are still looking for accuracy and appropriate pace on the ball)
- for added realism, we can ask the player at 2 to make a check-run (i.e. away from the ball initially then back to receive)
- Crucial element is timing/weight/accuracy of the pass from 3 to 4 and the timing of the run by 4
Progressions
- set maximum 2 touches
- Allow the player at cone 2 to lay-off to either 3 or 4. This uncertainty adds realism to the drill and mean players have to react to changing circumstances because it will change the player making the 3rd man run.