Football/Soccer Session (Academy Sessions): Creating and Developing Shooting Oppourtunities

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Benjamin Sohier

Profile Summary

Benjamin Sohier
Name: Benjamin Sohier
City: Telford
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Applying Attacking Principles to create shooting oppourtunities within the Final Third


Football/Soccer Session Plan Drill (Colour): Function

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Football/Soccer Session Plan Drill (Colour): Function
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Function (20 mins)

Organisation

- Half 11-a-side pitch +10m beyond halfway line

- 2 Mini goals on the +10m line.

- 15 Players

- Attacking Team (blue) setup in a 3-3-2

- Defending Team (red) setup in a 1-3-2-1

- Ball starts with Blue server who plays into any blue defender

- Blues try to work way through midfield and attacking third and then score.

- If defending team win ball back, they have 15 seconds to score into mini goals

- When play/ball dead, restart with server

Coaching Points

- Front players and midfield

movement to create space

– diagonal runs (forward players

interchange positions)

- overlaps with wide players

- positivity

- incisive and decisive

- ruthless in the decision making and execution

- effective and informative communication

• or if we can’t go wide, can one attacker drop deep to receive the

ball?

• Quality of passing into front players from midfield- observe and

recognise the moment to pass.

• Positive attitude- take early opportunities to shoot on half turn?

• Variety of shot (round, through and over)

• Technique- head over the ball, aim for accuracy before power. Hit the

target.

• Also quality of finishing from crosses.

• Support from midfield players and rebounds.

• Encourage clever play- tricks, feints and dummies in final third to

create an opening.

• Don’t force play- encourage Attackers to keep ball until a

shooting opportunity arises

- Maintain structure and space to split opposition to then exploit those gaps created

Progression(s)

- Introduce offside line to create further realism (either flag/cone line or set by defending team)

- Defenders have longer time period to score (20-30s)

- Attackers can play out to any player from server

Regression(s)

- Passive pressure until midfield or attacking third

- Reduced time limit for defenders to score (10s), or even a touch limit (5-10 touches to score).


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG (25 mins)

Organisation

- Half 11-a-side pitch +10m length.

- 16 Players

- Ball starts with Attacking Team GK (Blues). Work ball to score. Ball must be played through all 3 areas/thirds to score. Can only shoot in Area #3.

- Area #1 is unopposed, Area #2 and #3 are opposed.

- Defending Team (Reds) try to win ball back. If so, they have 20 seconds to score.

- Attackers have free roam through all 3 thirds

- Defenders have free roam but can only have max of 5 players (including GK) in Area #3. Chance for attacking overload.

Coaching Points

- Front players and midfield movement to create space.

- Free roam positions - provides chance to interlink and interchange

- Split opposition to create gaps. Penetrate and exploit the gaps to move forward or to score.

- Wide and deep players to provide support and options. Player on ball needs minium of 3 passing options.

- Positive and creative flair play.

- Variety of pass to create oppourtunity (round, through or over)

- Incisive and decisive passing

- Be patient in build up - don't rush. Keep possession and take the chance when it is created

- Quality of passing into front players from midfield- observe and recognise the moment to pass.

- Quality of decision making; when to pass, when to shoot, when to dribble, where on the pitch etc.

- Effective and informative communication

- Combination play

- Speed of thought

- Speed of play

Progression(s)

- Introduce offside line (either flag/cone line or set by defending team)

- All areas are opposed

- Can shoot from any area (reward long distance goal)

- Increase time that (reds) have to score when they have the ball (30-45s)

Regression(s)

- Area #2 only passive pressure also

- Decrease time that (reds) have to score when they have the ball (10-15s)

Questions

What if?

When?

How?

Why?

Where?

Who?

What?


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

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