Christian Seargeant
| Name: | Christian Seargeant |
|---|---|
| City: | Merseyside |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
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Developed with Partnership Developers, a division of Kyosei Systems.
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Screen 1 (40 mins)
Principle based possession game, working on attacking principles
Matchday -1 so smaller areas shorter working times. 3 teams, 18 players + 1 GK
2 mins work - 1 mins rest, each team chasing twice -18 mins
Organisation
Team in possession aim to make 5 passes then slide the ball through or round the defenders pressing to go and score in the big goal goal. No defenders can track the runner in to the box, attackers must pass it through to a runner from deeper. Unlimited touches for attackers.
If defending team win it back they have to make 1 pass to tidy up the play and then find 1 of the 4 minigoals representing FBs or wide men to switch out of danger.
3 seconds to score when get in to the box
Coaching Points
Attacking team in possession, good ball speed and weight of pass, good communication in the pass details, dont force the pass through, midfield runners. Good angles to receive, 1-2 touches when in tight spaces.
Encourage middle men chasing to communicate keep the distances small and force the ball wide and try to corner opposition, then be aggressive and win it back. Or if attackers have made successful number of passes how does that affect the defensive setup? Maybe sit in and stop them playing through?
Progression
2 mins work - 1 mins rest - each team chasing twice 18 mins
The attacking team in possession can clip a ball over the top now as well to get a runner in - over (or third man runs)
One defender can track the runner now of the attacker, if this is the case 1 attacker can support to create overload.
After 5 passes are made any player can go and commit defenders now 1v1 and dribble it through but only the defender they beat can track them.
10 passes = goal now in the box as well to prevent defenders staying deep and defending back line.